07-28-2026, 10:41 AM
(This post was last modified: 07-28-2026, 11:46 AM by PaperMarioLover.)
(07-26-2026, 10:18 PM)PaperMarioLover Wrote:(07-26-2026, 09:02 PM)VinnyVideo Wrote: You don't need a very powerful PC to make 2-D games in GM. Adding a couple of additional objects will not have a noticeable effect on performance unless you're doing something incredibly inefficient with your code.
Also, if you ever make a game in GM and you find it runs poorly on your machine, there's a strong chance that other people playing it will encounter performance issues as well. You probably don't need to spend money on a new PC or upgraded hardware unless your current gaming laptop is really old.
Well, I do notice that when you first start up the game, it lags a bit, but after a little bit everything seems to run ok. It's only during transitions is when it lags at first but it usually corrects itself after a while.
Hey stupid question for you. So, I just got done making Toad Town, and I wanted Mario to be able to interact with the Toads. But, I set the Toads as objects. Is there a way Mario can interact with the Toads without them being objects? Cause, the game gets a little laggy when I get to Toad Town.
(07-26-2026, 10:18 PM)PaperMarioLover Wrote:(07-26-2026, 09:02 PM)VinnyVideo Wrote: You don't need a very powerful PC to make 2-D games in GM. Adding a couple of additional objects will not have a noticeable effect on performance unless you're doing something incredibly inefficient with your code.
Also, if you ever make a game in GM and you find it runs poorly on your machine, there's a strong chance that other people playing it will encounter performance issues as well. You probably don't need to spend money on a new PC or upgraded hardware unless your current gaming laptop is really old.
Well, I do notice that when you first start up the game, it lags a bit, but after a little bit everything seems to run ok. It's only during transitions is when it lags at first but it usually corrects itself after a while.
Wait! I finally figured it out! Get this, it had everything to do with the playtest screen. All I did was shrink the playtest screen and now it runs with literally no lag. Oh thank goodness....but I'm gonna check Toad Town, not sure about that. But still, this is wonderful! I'll put up a non-laggy video here in a bit.
TOAD TOWN'S NOT LAGGING! WOOOOOHOOOOOOO!
![[Image: Title-Page.png]](https://i.postimg.cc/68Drt89V/Title-Page.png)
You should check out my game when you get the chance. Updates every week, and sometimes more than one update per week: Paper Mario: The Star Princess

