07-29-2026, 11:29 AM
(07-29-2026, 09:36 AM)Merit Celaire Wrote: @TC - I get what you mean in terms of the Super Paper Mario aspect for the "navigation route" (minus the "switching between dimensions" part); I also do agree that on the battle mechanics side, stick to either the Paper Mario (Nintendo 64) side or the Paper Mario: The Thousand-Year Door side because if I'm not mistaken, not many people enjoyed the engine mechanics for the majority of Paper Mario games after that.
Still looking forward to seeing screenshots of this when you make more progress on this project.
So, I promise what I'm about to say is going to sound bad over the internet, but I don't mean it to sound bad (if that makes any sense). But, my goal is to update everyone every week, and all I do is I add on to the first post and give you updates. I'm pretty sure I got the battle system down, and you can see that in the 3rd Update to this post There's a video I posted which has a little bit of dialogue and some fighting going on. Basically I'm showing you how the first level is going to look like. It's a very short level, but the reason why I wanted to have a very small level was to just basically showcase Princess Peach's moves, which are Pray and Regular Jump. And yes, you get to see the mighty Star Laser from ElderStar (which does 3 damage for every enemy). You should look at that video I posted and tell me what you think. Any criticism or compliment is very much appreciated.
![[Image: Title-Page.png]](https://i.postimg.cc/68Drt89V/Title-Page.png)
You should check out my game when you get the chance. Updates every week, and sometimes more than one update per week: Paper Mario: The Star Princess

