09-30-2026, 01:22 AM
Okay, so after multiple days I finally managed to implement custom text on lives display, it was quite a challenge, I tried using the WriteGameText subroutine but I didn't have success, so I had to implement my own subroutine with the text tables to write directly to the PPU address.
To test my implementations I use two emulators, FCEUX and MesenCE, both have debuggers, and MesenCE is more accurate (unfortunately I don't have real hardware to test it).
Now I changed my signature to point to this thread, I wonder why I didn't do this sooner. Anyway, I'm working on the level design of Realm 4-1:
![[Image: jips-animation-12.webp]](https://i.postimg.cc/s2MZngYM/jips-animation-12.webp)
PLUMBER IS WEAK
IS
YOU
FLAG IS WIN
To test my implementations I use two emulators, FCEUX and MesenCE, both have debuggers, and MesenCE is more accurate (unfortunately I don't have real hardware to test it).
Now I changed my signature to point to this thread, I wonder why I didn't do this sooner. Anyway, I'm working on the level design of Realm 4-1:
![[Image: jips-animation-12.webp]](https://i.postimg.cc/s2MZngYM/jips-animation-12.webp)
PLUMBER IS WEAK
IS
YOU
FLAG IS WIN
Check out my SMB1 Hack development thread: Journey Into Plumber Subconscious


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