11-28-2017, 05:39 PM
(This post was last modified: 11-28-2017, 11:35 PM by darkblueyoshi.)
Nintendo managed to fit N64 games in tens of megabytes. You're only in testing phase, and your game is already 101MB. Simply raising MFGG's file size limit won't fix the problem. You have to reduce the file size yourself, too. Blender basically saves files by dumping its memory to disk. This includes non-game-related data like configuration, UI layout, camera position, grease pencils, etc.. Take a look at this guide to reduce file size. Also, when saving, enable file compression.