02-23-2018, 07:25 PM
Setting ambitious but attainable goals can be helpful when dealing with procrastination. Don't just set deadlines for the final release date - it's also helpful to set a timeline for milestones like completing the engine, finishing certain levels, and so forth.
I found that setting a target release date for projects like ROTW and CD3 to be very helpful in finishing those projects - especially once I reached the point where I had a clear vision for what I wanted the games to be and just needed to get work done.
I found that setting a target release date for projects like ROTW and CD3 to be very helpful in finishing those projects - especially once I reached the point where I had a clear vision for what I wanted the games to be and just needed to get work done.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)