(02-26-2018, 10:22 AM)Saltman Wrote: If you're a master at one, I'd say you should try stay with that one, since I think they must all be very similar
I hope this doesn't sound mean, but that is honestly terrible advice. Programmers ought to be always learning new tools to expand their skill set, because there is no utility so powerful that it justifies developmental stagnation--and even if there were, it would inevitably be someday deprecated by a superior tool. This is why people mature as programmers throughout their entire career.
Moreover, there is definitely no technical justification (currency matters notwithstanding) for using deprecated inferior software just because one is too lazy to learn the more modern tools. One cannot keep up with the industry that way. Game Maker 8 is essentially similar to Game Maker: Studio 1.4, but Studio is more efficient in many many regards, it can better exploit modern GPUs and DirectX's, it has myriad exclusive GML functions, and it doesn't crash on Windows 8. Game Maker Studio 2 is even more efficient in some ways, and has a whole lot of other technical advantages over Studio 1.4.
Many programmers configure their Emacs preferences over decades, as their workflow matures, and they need more and more specifications to accommodate their ever-growing list of proficiencies. Competent programmers don't arbitrarily decide to stick with a utility when faced with superior alternatives.
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On the main subject, I personally like GMS2 a lot. I invested in a license pretty much right as it came out of early access, because I was confident that I'd need it to mature as a game developer. For me, it's definitely paid off. Would recommend!
Making terrible posts since 2014