04-14-2018, 01:46 PM
An update! This update includes:
- Goombas! No Galoombas/SMW Goombas/whatever they're called yet, but there's now enemies!
- Shy Guys! No palette swaps yet, but they're semi-universal!
- An attempt to reorganize the sheet. Now, on the top-left of each square on the grid, there will be pixels that determine which game style the sprite would work best with. For example, the Shy Guy has a dark blue pixel, a bright colorful blue pixel and a really bright blue pixel to say that it can be used in SMB3, SMB2 and SMW styles. Toad has a medium blue pixel to say that he can only be used in SMB1 styles.
- More skidding frames! SMB3 Mario and SMW Mario can now skid. (SMB2 never had a unique skidding animation so I didn't have to make that one) Also, Big Mario has been expanded (Big Mario takes a REALLY long time to make, so once I have enough frames for any of the Big Mario styles, all the frames will be separated into different rows of sprites along the grid.)
- The Commodore Logo! The outlined version is meant to be semi-universal (usable in SMB2, SMB3 and SMW styles), while the non-outlined version is just meant for SMB1 styles. This item is meant to act kinda like an equivalent to a 3-Up Moon.