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How do you create functions with gamemaker language?
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How do you create functions with gamemaker language?
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How do you create functions with gamemaker language?
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How do you create functions with gamemaker language?
United States CGWorks
Hammer Bro
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#2
04-19-2018, 08:36 PM (This post was last modified: 04-19-2018, 08:36 PM by CGWorks.)
user-defined functions are just called Scripts in GML. Just as a simple example if you wanted to create a simple addition script that adds 2 arguments together you would:

Create a script resource and name it something like "scr_add"

open the script resource you created and then put something like:

(in GMStudio 1.x)
Code:
///scr_add(first value, second value)

return argument0 + argument1;

(in GMStudio 2.x)
Code:
///@function scr_add(first value, second value)
///@arg first value
///@arg second value

return argument0 + argument1;


Then you can call it from an object
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How do you create functions with gamemaker language? - by Mariotroid - 04-19-2018, 06:43 PM
RE: How do you create functions with gamemaker language? - by CGWorks - 04-19-2018, 08:36 PM

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