11-29-2017, 11:06 PM
Honestly, I think they kind of wasted the...entire actual concept on making this a mainline Sonic game.
I know that having a Sonic anniversary title where you don't even play as Sonic would be blasphemy, and call me crazy for this, if you want, but I think that both the OC aspect and the game's overall tone, story and theming would have been better suited to some kind of multiplayer-focused spinoff title.
No seriously, hear me out here. Imagine a game that essentially consists of a greatly-expanded version of Sonic Adventure 2's battle mode, but with two factions, online multiplayer, and character creation. And instead of merely customizing your character's appearance, you could tweak every single "stat," with of course some kinds of restricting and balancing mechanics, to your liking. Max speed, acceleration, turn speed, vertical jump strength, horizontal jump speed, how far you get knocked back when damaged, how quickly you get back up, and all of those things. Then you could apply one or more abilities (spindash, flight, climbing, chaos powers, homing attack, shockwave ground pound, etc,) and finally customize your character's physical appearance and clothing to your liking before taking part in various 1-on-1 or team-based modes in order to earn rings and unlock even more clothing, perks, and abilities.
As for modes, the race and emerald hunt modes from SA2B could both work pretty much as-is, as long as the levels were designed to accommodate for the strengths and weaknesses of various different types of characters. To keep character archetypes from getting TOO wild and unpredictable, though, maybe you would be limited to only one traversal-related ability. So you couldn't fly AND climb, or lightspeed dash AND glide. When it comes to more team-oriented modes, I'm not too sure about what they'd add, but the good old competitive multiplayer staple of Capture the Flag actually seems like something that would be perfectly suited for a multiplayer Sonic game.
Would it be sold for full retail price? Probably not, but then again, Forces wasn't sold for full price itself. Would it make for a good anniversary title? ...I doubt it, but then again, it'd be a heck of a way to celebrate the one division of their fandom that actually still seems to like and play most of their games. And it would probably be more entertaining for a longer period of time than most of the anniversary titles that they've released so far, so...heck, why not? I'd be more willing to buy that than Straight Line the Corridor 3 & Spectacle.
I know that having a Sonic anniversary title where you don't even play as Sonic would be blasphemy, and call me crazy for this, if you want, but I think that both the OC aspect and the game's overall tone, story and theming would have been better suited to some kind of multiplayer-focused spinoff title.
No seriously, hear me out here. Imagine a game that essentially consists of a greatly-expanded version of Sonic Adventure 2's battle mode, but with two factions, online multiplayer, and character creation. And instead of merely customizing your character's appearance, you could tweak every single "stat," with of course some kinds of restricting and balancing mechanics, to your liking. Max speed, acceleration, turn speed, vertical jump strength, horizontal jump speed, how far you get knocked back when damaged, how quickly you get back up, and all of those things. Then you could apply one or more abilities (spindash, flight, climbing, chaos powers, homing attack, shockwave ground pound, etc,) and finally customize your character's physical appearance and clothing to your liking before taking part in various 1-on-1 or team-based modes in order to earn rings and unlock even more clothing, perks, and abilities.
As for modes, the race and emerald hunt modes from SA2B could both work pretty much as-is, as long as the levels were designed to accommodate for the strengths and weaknesses of various different types of characters. To keep character archetypes from getting TOO wild and unpredictable, though, maybe you would be limited to only one traversal-related ability. So you couldn't fly AND climb, or lightspeed dash AND glide. When it comes to more team-oriented modes, I'm not too sure about what they'd add, but the good old competitive multiplayer staple of Capture the Flag actually seems like something that would be perfectly suited for a multiplayer Sonic game.
Would it be sold for full retail price? Probably not, but then again, Forces wasn't sold for full price itself. Would it make for a good anniversary title? ...I doubt it, but then again, it'd be a heck of a way to celebrate the one division of their fandom that actually still seems to like and play most of their games. And it would probably be more entertaining for a longer period of time than most of the anniversary titles that they've released so far, so...heck, why not? I'd be more willing to buy that than Straight Line the Corridor 3 & Spectacle.