11-30-2017, 04:09 PM
Music is the soundtrack of a game. It helps set the right mood. Be it fast paced or slow paced. Fast paced makes you think you need to progress faster, like the hurry up from Bomberman or the alarm from Super Metroid. Slow music eases you down, like the beautiful track that plays in some water levels in Super Mario 64 (like fire sure docks). And breathtaking orchestral music is key to fill a player with wonder and excitement. Like Pherdrana Drifts or sone tunes from Mario Galaxy.
This is how I see music in games, and how I see music as a game developer.
This is how I see music in games, and how I see music as a game developer.