02-04-2018, 11:34 AM
(02-04-2018, 10:55 AM)VinnyVideo Wrote: @Guinea If you're starting a game project today, you probably want to design it with modern displays in mind. However, I can totally understand if you don't want to redo the game to use a 16:9 ratio - as you said, converting to a different aspect ratio often requires adjusting many things throughout the game.
It is a lot easier to fix up a 3D game for different aspect ratios. In 2D games like this one, the basic unit of building levels is a screen. It would be kind of like designing the whole game around Mario being able to jump 4 blocks high and then making Mario's jump 3 blocks high in the last minute. You'd have to change all the levels to accommodate for that change, or you didn't design your levels very well to begin with.
In Midas Machine, especially the bosses and cutscenes and bonus rooms would suffer from such a last minute change, not to mention the UI. All the available real estate was filled with the necessary stuff to make it work, and adding 50% extra space would make a lot of scenes feel quite empty unless they get a thorough do-over.
I hope players won't mind the vertical black bars on the side, at least that's the least distracting way. (Of course maybe we could delay the game a bit further........)