12-02-2017, 10:12 AM
Almost done with the background! Only a bit of fine-tuning of the animations and adding some little details I planed to add for this background.
Also did this for the bonus games... still unsure what kind of bonus game at the end of the level I want to make, but here is a start anyway (obviously the background and the placeholder tiles will be changed later)
And do get slowly back into the sprite style and animations, I did this little thing now:
I know it's not much of an update, but at least progress has been made (even if it's at a small margin) .
Thx everyone who supports this project so far. I just wanted to say that I see all of your comments and appreciate your posts and help .
Also did this for the bonus games... still unsure what kind of bonus game at the end of the level I want to make, but here is a start anyway (obviously the background and the placeholder tiles will be changed later)
And do get slowly back into the sprite style and animations, I did this little thing now:
I know it's not much of an update, but at least progress has been made (even if it's at a small margin) .
Quote:I’m guessing that it is an intentional choice to make a rather stranger beach world than the usual typical beaches being like yellow sand and green grass then.Exactly. Fun story, the beach tileset was previously intended to be the end-of-level bonus game tileset before, but I decided to make a more "abstract" type of a beach level tileset, for which I reused these tiles. Pretty much like the Green "insert Plain/Grassy place here" zone, I wanted to do something new and not so common.
Quote:The Kirby-esque level design conventions come off as constrained to me, and without a vertical dimension they appear pretty simple to run through.So far, almost everything shown here are testlevels, so don't worry, if their leveldesign is "weird" or "dumb". They only are here to obviously test the graphics and different parts of the games engine. When I am going to design the actual levels, I will do my best then, to make the levels enjoyable to run through, but also not too easy to rush. Unlike Kirby, Cappani has already a vertical jumping and floating limit (she is more like KDL3 ChuChu than Kirby, who can simply fly over everything, actually), so making challenging horizontal levels shouldn't be much an issue. I will definitively keep these things in mind. Probably will need leveltesters, when the game gets to that point (which can take quite some time until it gets there).
Thx everyone who supports this project so far. I just wanted to say that I see all of your comments and appreciate your posts and help .