02-15-2019, 08:08 PM
It would indeed take a while to analyze every level in the game, even if we excluded Hammer Bro fights, Toad Houses, Warp Pipes, and the coin ship, along with maybe the Pirahna Plant and Hand levels. Now that you mention it, though, there are some levels that are very basic and may not be very interesting to talk about, such as World 5-9 and the fast airship in World 8. Maybe it is better to instead focus on levels that are interesting and notable...
Anyway, though, let's move onto World 1-2:
Level Map
Compared to World 1-1, World 1-2 feels a bit more mellow, with less enemy variety and not as much introduced to the player. There aren't even any enemies on-screen once you enter it! When you start World 1-2, you are greeted with new visuals, new music, and slopes. Pipes that spawn an endless amount of Goombas are soon introduced in this level.
The area with the first pipe of this kind isn't so bad, as there's only one other Goomba when you come to this area, along with a small hole at the right that prevents having a lot of Goombas around and a nice power-up. There's also a slope for you to slide down on, knocking away any Goombas in the way. The second time this pipe is used is a bit harder, but it's still rather easy. There's just no pit this time, meaning it's only up to you to get rid of them, and also a red Goomba that's coming down a slope, making it slightly harder to jump on than before.
After you get past those areas, you'll find coins that are structured in a rather odd way; some seem to be rather difficult to get! There are bricks nearby, though, one of which has a P-Switch. If you find it and then use it, you'll see that P-Switches also affect coins by turning them into bricks!
Note Blocks are introduced in this level, where they're first seen with a red Goomba on a flat field. At this part, you have two options. One has you jump on the blocks if you prefer to not mess with the Goomba, resulting with you bouncing off the blocks. Another one has you go down and face off against the Goomba, where you may hit the blocks from below. Both options can teach you how the Note Blocks work. Soon, there is another part with Note Blocks, this time there are three of them along with a pit below. The pit is rather small, but it cannot be removed unlike the red Goomba and can kill you even if you have a power-up. This makes you think for a bit before deciding how to get through this section.
At the very end of the level, you get to see a Paragoomba. You don't get to see it for very long as the card is very close by, but if you're not quick enough, you may notice that the mini Goombas it drops will affect you! One thing I noticed this level has is that there are quite a few different blocks that contain something inside. This seems to be so that you can learn that even different kinds of blocks can have some goodies.
This level is pretty fun to run through and I can't really think of any changes that should be done to this level.
Anyway, though, let's move onto World 1-2:
Level Map
Compared to World 1-1, World 1-2 feels a bit more mellow, with less enemy variety and not as much introduced to the player. There aren't even any enemies on-screen once you enter it! When you start World 1-2, you are greeted with new visuals, new music, and slopes. Pipes that spawn an endless amount of Goombas are soon introduced in this level.
The area with the first pipe of this kind isn't so bad, as there's only one other Goomba when you come to this area, along with a small hole at the right that prevents having a lot of Goombas around and a nice power-up. There's also a slope for you to slide down on, knocking away any Goombas in the way. The second time this pipe is used is a bit harder, but it's still rather easy. There's just no pit this time, meaning it's only up to you to get rid of them, and also a red Goomba that's coming down a slope, making it slightly harder to jump on than before.
After you get past those areas, you'll find coins that are structured in a rather odd way; some seem to be rather difficult to get! There are bricks nearby, though, one of which has a P-Switch. If you find it and then use it, you'll see that P-Switches also affect coins by turning them into bricks!
Note Blocks are introduced in this level, where they're first seen with a red Goomba on a flat field. At this part, you have two options. One has you jump on the blocks if you prefer to not mess with the Goomba, resulting with you bouncing off the blocks. Another one has you go down and face off against the Goomba, where you may hit the blocks from below. Both options can teach you how the Note Blocks work. Soon, there is another part with Note Blocks, this time there are three of them along with a pit below. The pit is rather small, but it cannot be removed unlike the red Goomba and can kill you even if you have a power-up. This makes you think for a bit before deciding how to get through this section.
At the very end of the level, you get to see a Paragoomba. You don't get to see it for very long as the card is very close by, but if you're not quick enough, you may notice that the mini Goombas it drops will affect you! One thing I noticed this level has is that there are quite a few different blocks that contain something inside. This seems to be so that you can learn that even different kinds of blocks can have some goodies.
This level is pretty fun to run through and I can't really think of any changes that should be done to this level.
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