02-15-2019, 08:34 PM
I like 1-2 a lot. It introduces a number of new mechanics, but it gradually rolls them out in a non-threatening way. For example, the first Note Blocks are over a Para-Goomba instead of a bottomless pit, so there's not as much risk if you mess up while using this new mechanic.
It's also nice that 1-2 gives a great opportunity for more skilled players to earn unlimited 1-Ups by stomping the Goombas that endlessly spawn from the pipes. Since SMB3 is a long game that didn't have a save system in the original version, it's helpful to be able to build a cushion of extra lives early in the game.
Playing World 1 of SMB3 might be second nature to us by now, so it's easy to forget that when this game first came out, players were experiencing Raccoon Mario, Note Blocks, Venus Firetraps, and Micro-Goombas for the very first time. Some players probably needed a bit of time to grow comfortable with the new mechanics. Similarly, when you're introducing new mechanics in your own games, it's wise to give players some space to try them out.
It's also nice that 1-2 gives a great opportunity for more skilled players to earn unlimited 1-Ups by stomping the Goombas that endlessly spawn from the pipes. Since SMB3 is a long game that didn't have a save system in the original version, it's helpful to be able to build a cushion of extra lives early in the game.
Playing World 1 of SMB3 might be second nature to us by now, so it's easy to forget that when this game first came out, players were experiencing Raccoon Mario, Note Blocks, Venus Firetraps, and Micro-Goombas for the very first time. Some players probably needed a bit of time to grow comfortable with the new mechanics. Similarly, when you're introducing new mechanics in your own games, it's wise to give players some space to try them out.
Course clear! You got a card.