07-19-2019, 11:11 AM
(This post was last modified: 07-19-2019, 11:11 AM by Evil Yoshi Toes.)
I just made a similar post in that thread you linked, but to me the best storytelling in a fast paced 2D Mario platformer is one that's simple and happens on the fly, much like Mario World's already is. It takes Mario and Peach (and sometimes Luigi) to a dinosaur land, and that's really all you get from the original game's opening aside from the typical Peach-gone-missing shebang. All further storytelling happens in the form of stage elements, like Yoshi and the new dino enemies.
The post-boss cutscenes tell us about the individual Koopaling, and seeing Mario blow up their castles is badass! The GBA version adds a new opening cutscene where we see Peach interact with Mario before she's taken, which is nice. Beyond that, though, I don't think more storyline is necessary. Not that I'd complain if there was more, I just don't think it'd make the game a lot better than it already is.
The same cannot be said for an RPG. Sticker Star suffered immensely from its lack of story and unique NPCs. Even if the gameplay mechanics were as good as TTYD and PM1, it would feel stale because of its lack of world building and story that helped make the first three Paper Mario games and SMRPG fun to play through. There's so much I would change about the storyline of Sticker Star that it would be its own game entirely! The idea of the crown girl and the sticker stars is similar to the first PM game and could work, but beyond that... nothing really happens. It's just a point A to point B journey with nothing interesting story-wise in between. Had they given us those Peach segments between each boss that may have helped, but both Peach and Bowser are so stale in that game that I wouldn't have cared to see them anyway. The story of that game would really have to be reworked from the ground up to be interesting.
The post-boss cutscenes tell us about the individual Koopaling, and seeing Mario blow up their castles is badass! The GBA version adds a new opening cutscene where we see Peach interact with Mario before she's taken, which is nice. Beyond that, though, I don't think more storyline is necessary. Not that I'd complain if there was more, I just don't think it'd make the game a lot better than it already is.
The same cannot be said for an RPG. Sticker Star suffered immensely from its lack of story and unique NPCs. Even if the gameplay mechanics were as good as TTYD and PM1, it would feel stale because of its lack of world building and story that helped make the first three Paper Mario games and SMRPG fun to play through. There's so much I would change about the storyline of Sticker Star that it would be its own game entirely! The idea of the crown girl and the sticker stars is similar to the first PM game and could work, but beyond that... nothing really happens. It's just a point A to point B journey with nothing interesting story-wise in between. Had they given us those Peach segments between each boss that may have helped, but both Peach and Bowser are so stale in that game that I wouldn't have cared to see them anyway. The story of that game would really have to be reworked from the ground up to be interesting.