12-04-2017, 10:52 PM
Back in my Game Maker days, I didn't know the difference between step, begin step, and end step events. I also didn't know what a while statement did.
When I was learning C++, I would dynamically allocate every variable... To avoid memory leaks.
I used to overengineer stuff because I didn't want people criticize me for lacking abstractions. A simple idea would have an entire framework of message busses.
On a related note, I wrote a rigid entity component system similar to Unity's. Bad idea.
When I was learning C++, I would dynamically allocate every variable... To avoid memory leaks.
I used to overengineer stuff because I didn't want people criticize me for lacking abstractions. A simple idea would have an entire framework of message busses.
On a related note, I wrote a rigid entity component system similar to Unity's. Bad idea.