09-21-2020, 08:30 PM
this might be a bit of a long one, but i've been playing blast corps a lot recently.
it's easily my favorite nintendo 64 game, hands down. yes, it's competing with a lot of games, but it's so unique in concept for a game of its sort that there's nothing else really like it. if you haven't played it, it's a game where there's a nuclear missile carrier which malfunctions and starts driving straight for its destination, obstacles be damned, and you've got to knock down buildings in its way so that it doesn't crash and blow the whole world up. you drive construction vehicles like a bulldozer, a dump truck which does mario kart-style powerslides to knock down buildings with its back end, and even a mech suit which somersaults into buildings to destroy them. it was developed by a small team at rareware, and as a result, it ends up reminding me of a modern indie game
there's an AGDQ where they got martin wakeley, one of the key designers of the game, on the phone while graviton did a 100% run of the game. for a long-time fan like me, it was f***ing awesome to have him talking about what all went into making the game. i put a link in the spoiler, in case anyone wants to see it.
it's easily my favorite nintendo 64 game, hands down. yes, it's competing with a lot of games, but it's so unique in concept for a game of its sort that there's nothing else really like it. if you haven't played it, it's a game where there's a nuclear missile carrier which malfunctions and starts driving straight for its destination, obstacles be damned, and you've got to knock down buildings in its way so that it doesn't crash and blow the whole world up. you drive construction vehicles like a bulldozer, a dump truck which does mario kart-style powerslides to knock down buildings with its back end, and even a mech suit which somersaults into buildings to destroy them. it was developed by a small team at rareware, and as a result, it ends up reminding me of a modern indie game
there's an AGDQ where they got martin wakeley, one of the key designers of the game, on the phone while graviton did a 100% run of the game. for a long-time fan like me, it was f***ing awesome to have him talking about what all went into making the game. i put a link in the spoiler, in case anyone wants to see it.