02-27-2018, 10:53 AM
@Saltman Newer versions of GM add some functions and features that make life easier. For example, when I've implemented online high scores systems in GM 8, I've had to use an extension and a lot of different functions to connect to the server and submit the score. In contrast, GM Studio 2 makes it easy to send POST requests - I just need two lines of code and don't have to tinker with extensions. Also, GM 8 never had a function for determining array length, which made it a lot more cumbersome to work with arrays.
@Willsaber Being efficient with resources isn't super-important for the kinds of games made by most people on MFGG, but it can be a big deal if you make 3-D games or other things that push systems to the limit. Fortunately, GM 8 games don't crash in Windows 10, and since Windows 8's market share is barely higher than Windows XP's, I don't think we'll have to worry too much about maintaining compatibility with Windows 8.
@Hypernova I've never actually done much with GM Studio 1.x. But yeah, if you're using the export modules, you'll probably want to have the latest version of GM.
I haven't formally tested this, but GM Studio 2 seems to be a bit quicker at compiling games than GM Studio 1.4 was (and almost as fast as GM 8). Also, GM Studio 2's default interface is a lot nicer-looking than what we had in GM Studio 1.x.
So yeah, I'll probably go ahead and buy a GM Studio 2 license at some point in the not-too-distant future.
@Willsaber Being efficient with resources isn't super-important for the kinds of games made by most people on MFGG, but it can be a big deal if you make 3-D games or other things that push systems to the limit. Fortunately, GM 8 games don't crash in Windows 10, and since Windows 8's market share is barely higher than Windows XP's, I don't think we'll have to worry too much about maintaining compatibility with Windows 8.
@Hypernova I've never actually done much with GM Studio 1.x. But yeah, if you're using the export modules, you'll probably want to have the latest version of GM.
I haven't formally tested this, but GM Studio 2 seems to be a bit quicker at compiling games than GM Studio 1.4 was (and almost as fast as GM 8). Also, GM Studio 2's default interface is a lot nicer-looking than what we had in GM Studio 1.x.
So yeah, I'll probably go ahead and buy a GM Studio 2 license at some point in the not-too-distant future.
Course clear! You got a card.