02-27-2018, 06:46 AM
90% of levels in fangames I play are just kinda slapped together randomly, theres rarely any thought into progression, introducing new concepts, or teaching the player mechanics.
Don't be afraid to spread your mechanics out across a number of levels, instead of just introducing them all at once in the first level.
Introduce them incrementally in isolation and then gradually increase the complexity and combine them with other mechanics.
The first instance of a new mechanic should always be the simplest version of it, so you can teach the player how it works before asking them to deal with more difficult/complex variants.
I know Nintendo does it, but don't just abandon your mechanics immediately after introducing them, reuse them in new and creative ways throughout the game.
I would also disagree with the previous post's description of difficulty, you should increase difficulty by testing mastery of mechanics rather than just putting more hazards in.
Don't be afraid to spread your mechanics out across a number of levels, instead of just introducing them all at once in the first level.
Introduce them incrementally in isolation and then gradually increase the complexity and combine them with other mechanics.
The first instance of a new mechanic should always be the simplest version of it, so you can teach the player how it works before asking them to deal with more difficult/complex variants.
I know Nintendo does it, but don't just abandon your mechanics immediately after introducing them, reuse them in new and creative ways throughout the game.
I would also disagree with the previous post's description of difficulty, you should increase difficulty by testing mastery of mechanics rather than just putting more hazards in.