05-23-2018, 10:41 AM
I hate doubleposting, but... Another little doubt here.
Someone told me earlier I shouldn't use PRECISE masking for the player - For it would screw the base code entirely.
But how about, say... In Tetris-themed "wall" objects? Should I make it precise? Won't be for the player, but I feel like making it create multiple little block masks out of spite would be overreaching on this one.
And yes, it's for the same project, on a different level.
Someone told me earlier I shouldn't use PRECISE masking for the player - For it would screw the base code entirely.
But how about, say... In Tetris-themed "wall" objects? Should I make it precise? Won't be for the player, but I feel like making it create multiple little block masks out of spite would be overreaching on this one.
And yes, it's for the same project, on a different level.