01-01-2019, 01:51 PM
(This post was last modified: 01-01-2019, 04:03 PM by Q-Nova.
Edit Reason: Fixed something.
)
@KirbyLover2048 MyBB has some issues with embedding videos. Here's the URL of the video: https://www.youtube.com/watch?v=xVWucK6uKuw
Anyway, I'm sorry to hear about the fate of your game, @Random.NICK. It looked so polished and had some cool stuff that you don't see too often in fangames, such as co-op. But I can understand, though; it's easy to dream about doing the biggest fangame ever, but much harder to actually do it, especially when you're doing it by yourself. In the future, I'd suggest focusing on the main things in a game (such as the adventure), then polish it up and add some nice-to-have features (like online play) once the fundamentals are done. If it's becoming too big and a lot of work, then it might be a good idea to consider scaling it down and cut off some of the fat (my Battle in the Future game, for example, was going to have many bosses, but I ended up only doing a tutorial boss and a final boss, since I felt that it's taking me long enough to do just a couple and just decided to get the main stuff done).
I'm looking forward to seeing the final demo, though. It's nice that you're at least letting us experience what's left in the game. Who knows, maybe someday you'll feel like you want to get back on fangaming after taking a break from it and continue this project. By the way, good luck on your college studies, and I'm sure it'll be interesting to see what you come up with for indie games!
Anyway, I'm sorry to hear about the fate of your game, @Random.NICK. It looked so polished and had some cool stuff that you don't see too often in fangames, such as co-op. But I can understand, though; it's easy to dream about doing the biggest fangame ever, but much harder to actually do it, especially when you're doing it by yourself. In the future, I'd suggest focusing on the main things in a game (such as the adventure), then polish it up and add some nice-to-have features (like online play) once the fundamentals are done. If it's becoming too big and a lot of work, then it might be a good idea to consider scaling it down and cut off some of the fat (my Battle in the Future game, for example, was going to have many bosses, but I ended up only doing a tutorial boss and a final boss, since I felt that it's taking me long enough to do just a couple and just decided to get the main stuff done).
I'm looking forward to seeing the final demo, though. It's nice that you're at least letting us experience what's left in the game. Who knows, maybe someday you'll feel like you want to get back on fangaming after taking a break from it and continue this project. By the way, good luck on your college studies, and I'm sure it'll be interesting to see what you come up with for indie games!
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!