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Turkey Mors
hey guys
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#21
12-20-2020, 04:25 PM
(12-18-2020, 02:22 PM)Hypernova Wrote:
mors Wrote:
(12-18-2020, 01:54 AM)Hypernova Wrote: Regardless, as someone who's very experienced with Game Maker Studio 1.4. I would highly advise against porting a GMK (Game Maker 8.0) into a GMX. Especially Hello Engines and frameworks based on Hello Mario Engine. I've done it before with Gatete's SMB1 Engine (has similar logics compared to Hello Mario Engine). It's very tedious and difficult even for an experienced developer. If you can, I would advise to get a copy of the Game Maker 8.0 Pro. I'm sorry but you have to Google it for legal reasons.

???

Am I missing something here? He never even mentioned porting a GM8 game to GMS. Even then, it's tedious but often worth the effort considering how outdated GM8 is at this point.

And goh, 3 different people gave you the answer, just add "item = 0" to the create event. That's all you gotta do to fix it.

He didn't mention that he's porting it but he did asked for the source of SAB's Hello Engine 6 Fan Made on a different topic. I linked to the topic where Langton uploaded the source and it's in GMK format. They said they're using Game Maker Studio.

As for the GM8 treating uninitialized variables, yeah it's the lazy way to resolve the issue and not helpful in the long run.

Ohhh I see. Well HE6FM already has the solid bubble so I think they are porting the bubble from that to the more recent versions of Hello Engine instead.
3DS: 4313-6691-8820
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play my fangame pls
[-] The following 1 user Likes Mors's post:1 user Likes Mors's post
  ↳ goh
goh
Koopa
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#22
12-27-2020, 10:23 AM
Look I am trying to get that solid bubble from Super Mario Advance 1 to my fan-made Hello Engine. If you post the code to me. I'll be glad to do it.

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