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Super Mario Bros. & The Midas Machine
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Super Mario Bros. & The Midas Machine
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Super Mario Bros. & The Midas Machine
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Super Mario Bros. & The Midas Machine
WWpl4y3r
Koopa
Members
#101
09-01-2018, 02:49 PM
(08-27-2018, 11:15 PM)chaoxys Wrote: Honestly, I took a different approach when designing the levels. Originally, I wanted to make it so to get the full experience, you'd have to play as all 4 characters, but considering the number of levels, that would be insane. Instead, most levels have a standard path, but there will be little side paths and bonuses, but nothing major enough to require you to play through 4 times (Not counting replays for secret exits and what not). Basically, I wanted to keep it fun and avoid any risk of it being too tedious.


That said, there are some neat little secrets and shortcuts hidden in some levels that require specific characters, and I look forward to seeing if anyone can find them.

And here I was wondering about ONE stage that had that idea on. Still, doesn't change my opinion. ^-^ And I'm already hyped, just imagining how someone will try to speedrun the game by combining characters' advantages through stages and bosses alike. Speaking of the latter, that's what's making me all the more hyped I can be! Considering all gimmicks, I'm expecting tricky and unexpected confrontations. And seeing everything pictured, there's pretty much a reason to the high expectations. ^-^

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Canada HellJumper
ODST
Members
#102
09-11-2018, 11:40 AM
Can't wait to see the character interactions as the plot progresses. We don't see the Mario Bros and the Wario "Bros" interact much outside of the spin-off titles, and we haven't seen captain Syrup since Wario Land: Shake It, so as a fan of all of these characters, I'm hyped.

I know, right? Getting hyped for the story of a Mario game? Weird. But I'm weird, so deal with it. Laughing
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 

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United States chaoxys
Hammer Bro
Members
Submitter CFP Contributor Iso Collab Contributor Sprite Comp Winner Sprite Comp Runner-Up Sprite Comp Top 5 (3) Minigame Comp Top 5 Design Competition Runner-Up E3 Bingo Golden Skull Badge NCFC Contributor Secret Santa Leek Badge KFC Badge MFGG Awards 2008 Winner MFGG Awards 2009 Winner MFGG Awards 2010 Winner MFGG Awards 2011 Winner MFGG Awards 2012 Winner MFGG Awards 2013 Winner MFGG Awards 2014 Winner MFGG Awards 2015 Winner MFGG Awards 2018 Winner MFGG Awards 2019 Winner MFGG Awards 2020 Winner
#103
09-13-2018, 11:02 AM
Not a major thing but heres one of... 10 new rooms I've been making. Btw, for anyone curious about these new rooms, I'll just go and say it, they are linked to a setup that will allow players to essentially quick travel between world maps.

[Image: BXVH4F0.png]

[Image: r0WZ9Sx.png]

[Image: kjbnMcn.png]
[-] The following 5 users Like chaoxys's post:5 users Like chaoxys's post
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WWpl4y3r
Koopa
Members
#104
09-15-2018, 09:11 PM
Needless to say, that looks lovely. I'm getting a "Honey, I shrunk the kids!" vibe because of the giant fence in the background, along with everything being... Huge.

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Q-Nova
This is neat.
Members
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#105
09-16-2018, 12:47 PM
Yeah, that does look very nice. It looks like Waluigi is being chased by something, although in the second screenshot it looks more like a race. Confused This quick travel thing sounds rather interesting, it sounds like it will be something like the Rogueport Sewers from PM:TTYD.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!

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United States chaoxys
Hammer Bro
Members
#106
09-19-2018, 08:43 PM
Bit of a change of pace from my recent updates, but while I was going back through levels and adding in those new segments, I noticed that one specific level was REALLY janky, so I went back and remade it from scratch. Some of you may recognize bits and pieces from a level I posted a long time ago, this is the new version of said level, now with 100% less eye bleed inducing puke green bg elements. I've also given the level more of a defined gimmick compared to the original version.

[Image: gWK5gi4.png]
Paragoombas jump just before you get to them, so you have to time things correctly.

[Image: WEdWKKX.png]
Parakoopas hop too high to jump over effectively while dashing, so you'll have to pick when to jump over and enemy, or when to run under them.

[Image: Ol8Wtjb.png]
Idk, I just like those platforms.
[-] The following 3 users Like chaoxys's post:3 users Like chaoxys's post
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Couch Tomato
Goomba
Members
#107
09-20-2018, 06:37 AM
(09-19-2018, 08:43 PM)chaoxys Wrote: Bit of a change of pace from my recent updates, but while I was going back through levels and adding in those new segments, I noticed that one specific level was REALLY janky, so I went back and remade it from scratch. Some of you may recognize bits and pieces from a level I posted a long time ago, this is the new version of said level, now with 100% less eye bleed inducing puke green bg elements. I've also given the level more of a defined gimmick compared to the original version.

[Image: gWK5gi4.png]
Paragoombas jump just before you get to them, so you have to time things correctly.

[Image: WEdWKKX.png]
Parakoopas hop too high to jump over effectively while dashing, so you'll have to pick when to jump over and enemy, or when to run under them.

[Image: Ol8Wtjb.png]
Idk, I just like those platforms.

I like how the spiked enemies give more reason to use Wario. Hopefully that's scattered throughout the game!

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Q-Nova
This is neat.
Members
#108
09-20-2018, 05:45 PM
I don't think I've seen this level before, but it looks pretty good to me! Thumbs Up I like the aesthetics. It seems that it's an auto-runner level with Mario getting burned (if so, then poor Mario!).

@Couch Tomato Yeah, as long as spiked enemies aren't too abundant (to the point where Wario is pretty much the only viable character besides getting certain collectibles), I agree that having a decent number of said enemies give Wario more of a purpose.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!

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United States VinnyVideo
Can't have an avatar without a Shy-Guy
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#109
11-21-2018, 06:04 PM
Might want to update the topic title - it's been a while since we've had our April Foolish fun, so I don't think anyone will mistake this for Superb Demo Sisters & A Midas Thing!
Course clear! You got a card.

[Image: CourseClear.gif]

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valerio
Koopa
Members
#110
12-17-2018, 12:12 PM
OMG,im wait the full relaese soon Soveryhappy ,im too iped because i love the design of level and the charater but i don't see captain toad,he is in the final game? Confused (sorry for my bad english but im italian)

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valerio
Koopa
Members
#111
12-18-2018, 11:52 AM
i hope for chrismas Cool

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United States chaoxys
Hammer Bro
Members
#112
12-18-2018, 07:26 PM
(12-17-2018, 12:12 PM)valerio Wrote: OMG,im wait the full relaese soon Soveryhappy ,im too iped because i love the design of level and the charater but i don't see captain toad,he is in the final game? Confused (sorry for my bad english but im italian)

Captain Toad wasn't added in time to be in the demo, so he'll only be in the main game.


As a seperate note, I'm sorry to everyone for the lack of updates. I've finished almost everything I can personally work on for the game, so there isn't too much left I can show that isn't spoiler territory.
[Image: 2JBuZP1.png][Image: ITkXuMH.png]
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valerio
Koopa
Members
#113
12-19-2018, 04:31 AM (This post was last modified: 12-19-2018, 04:57 AM by valerio.)
yes,i love captain toad Big Grin .
i really want play this game,for me there are the best fan game ever,there are big and cororful,i love it Love

relaese date? Confused

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United States chaoxys
Hammer Bro
Members
#114
12-19-2018, 01:40 PM
(12-19-2018, 04:31 AM)valerio Wrote: yes,i love captain toad Big Grin .
i really want play this game,for me there are the best fan game ever,there are big and cororful,i love it Love

relaese date? Confused

I'm afraid there currently isn't a release date. That said, the levels and graphics are basically finished, so it's a matter of getting everything put together in the engine and working out the bugs.
[Image: 2JBuZP1.png][Image: ITkXuMH.png]

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valeriolacqua
Banned
Banned
#115
12-19-2018, 01:57 PM
awww Sad
[-] The following 1 user Likes valeriolacqua's post:1 user Likes valeriolacqua's post
  ↳ valerio
valerio
Koopa
Members
#116
12-19-2018, 02:05 PM
oh,good work and merry chrismas Thumbs Up

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OssieTheOstrich Away
"Gone fishing", as they say
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#117
12-20-2018, 04:35 AM
Will the release be a demo (probably the final demo) or the full game?
Other socials:
Sonic Retro
NCFC
YouTube

List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)

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valerio
Koopa
Members
#118
12-20-2018, 09:31 AM (This post was last modified: 12-20-2018, 10:49 AM by valerio.)
i think the full version Thinking

the % of completition

out before 2019 Thinking ?

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valerio
Koopa
Members
#119
01-02-2019, 06:17 AM
HAPPY NEW YEAR Thumbs Up
i really hope this game is complete at 80%

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Canada HellJumper
ODST
Members
#120
01-12-2019, 02:00 AM
I know I sound like a broken record at this point, but this game has me seriously excited.

Just from the demo, I know I love the custom art style, the good level design, how each character brings something new to the table, the dialogue and characterization, creative world/level names and themes, the awesome soundtrack, and the creative boss battles which are better than most boss battles in official Mario games.

This game has been a huge inspiration to me, and I can't wait to finally play it in its finished state and show all my friends, who are oblivious to this games existence, and love 2D Mario platformers. Keep working at it! It'll pay off in the end.
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 

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