MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Developer Discussion v
« Previous 1 … 10 11 12 13 14 … 16 Next »
How do I make a Mario death in Clickteam Fusion?
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 10 11 12 13 14 … 16 Next »
How do I make a Mario death in Clickteam Fusion?
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 10 11 12 13 14 … 16 Next »
How do I make a Mario death in Clickteam Fusion?
Mark All Posts Read Today's Posts

How do I make a Mario death in Clickteam Fusion?
Transgender Pride Clobbah
they/them
Members
Submitter Sprite Comp Top 5 Minigame Comp Winner Drawing Comp Top 5 (2) Secret Santa MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant Joke Game Contest Winner
#1
06-08-2018, 03:59 PM
What I mean by Mario death is that when a player dies, they'll go up and then down through the platform. How can I achieve this? Thinking
Beware the mighty Wariphant.

  ↳
Nepal Sushininja05
Advanced Idiot
Members
Minigame Comp Top 5
#2
06-09-2018, 12:47 AM
An easy way to achieve this is to remove collisions and scrollings from Mario and have him fall at a set rate until he reaches the bottom of the screen.
Once he hits the bottom, reset frame.

There are a few ways you could do this:
A:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"If Mario>AlterableValueA is 1 then set animation to dissapearing." <-- You could also have this same line do a lot more things to disable stuff.
"If Mario>AlterableValueA then do not check for collisions."
"If Always + Mario>AlterableValueA is 0 then scroll screen."
Basically just set an animation and remove: movement, collisions, scrolling, and enemies from the equasion.
And watch the helpless Mario fall to his doom.

B:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"Set Movement to Movement #1"
"Set Direction To Down"
"AlterableValueA = 1 then delete enemies."
"AlterableValueA = 0 + Collision With Object then Collide with object."

Send me a message on discord @Durdge-o#4285 if you want any other help with Clickteam Fusion 2.5.

  ↳
Canada Mariotroid
Blooper
Members
Submitter Super Reviewer Iso Collab Contributor Sprite Comp Top 5 (3) Minigame Comp Winner Minigame Comp Runner-Up (4) Minigame Comp Top 5 (5) Music Comp Runner-Up Drawing Comp Runner-Up (4) Drawing Comp Top 5 (5) Skull Badge NCFC Contributor (2) Secret Santa
#3
06-09-2018, 01:40 AM
It' interesting to see how clickteam is programmed. I don' want to get too off topic but that' pretty cool to read.

  ↳
Transgender Pride Clobbah
they/them
Members
#4
06-09-2018, 06:43 PM
(06-09-2018, 12:47 AM)Sushininja05 Wrote: An easy way to achieve this is to remove collisions and scrollings from Mario and have him fall at a set rate until he reaches the bottom of the screen.
Once he hits the bottom, reset frame.

There are a few ways you could do this:
A:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"If Mario>AlterableValueA is 1 then set animation to dissapearing." <-- You could also have this same line do a lot more things to disable stuff.
"If Mario>AlterableValueA then do not check for collisions."
"If Always + Mario>AlterableValueA is 0 then scroll screen."
Basically just set an animation and remove: movement, collisions, scrolling, and enemies from the equasion.
And watch the helpless Mario fall to his doom.

B:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"Set Movement to Movement #1"
"Set Direction To Down"
"AlterableValueA = 1 then delete enemies."
"AlterableValueA = 0 + Collision With Object then Collide with object."

Send me a message on discord @Durdge-o#4285 if you want any other help with Clickteam Fusion 2.5.

I don't see an option to disable collisions...
Beware the mighty Wariphant.

  ↳
Nepal Sushininja05
Advanced Idiot
Members
#5
06-09-2018, 07:07 PM
(06-09-2018, 06:43 PM)RevampedSpider Wrote:
(06-09-2018, 12:47 AM)Sushininja05 Wrote: An easy way to achieve this is to remove collisions and scrollings from Mario and have him fall at a set rate until he reaches the bottom of the screen.
Once he hits the bottom, reset frame.

There are a few ways you could do this:
A:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"If Mario>AlterableValueA is 1 then set animation to dissapearing." <-- You could also have this same line do a lot more things to disable stuff.
"If Mario>AlterableValueA then do not check for collisions."
"If Always + Mario>AlterableValueA is 0 then scroll screen."
Basically just set an animation and remove: movement, collisions, scrolling, and enemies from the equasion.
And watch the helpless Mario fall to his doom.

B:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"Set Movement to Movement #1"
"Set Direction To Down"
"AlterableValueA = 1 then delete enemies."
"AlterableValueA = 0 + Collision With Object then Collide with object."

Send me a message on discord @Durdge-o#4285 if you want any other help with Clickteam Fusion 2.5.

I don't see an option to disable collisions...

Can you send me your .mfa file? I can spruce it up for you, since you can't exactly disable collisions but instead only check for collisions under a specific value.

  ↳
originalpmfan
Really big paper mario fan for the n64
Members
#6
07-13-2018, 01:40 PM
(06-08-2018, 03:59 PM)RevampedSpider Wrote: What I mean by Mario death is that when a player dies, they'll go up and then down through the platform. How can I achieve this? Thinking

If your character has jump coded into him, turn the scrolling off since then they will follow mario in screen. Make the character jump and turn collision off (you can do that if your using platform tool thats a extension to clickteam) when he falls out of screen make a object a little bit under him, then do if mario collides with object , use jump to new frame to the same exact frame. If mario doesnt have any more lives you can send him to a game over screen.

Was this useful? Confused
Clickteam Coder for 3 years.
Just started using Game Maker 8 Pro.
I used to code applications that werent games..

MARIO FAN SINCE I WAS LITTLE Cool

  ↳
Transgender Pride Clobbah
they/them
Members
#7
07-16-2018, 08:44 PM
(07-13-2018, 01:40 PM)originalpmfan Wrote:
(06-08-2018, 03:59 PM)RevampedSpider Wrote: What I mean by Mario death is that when a player dies, they'll go up and then down through the platform. How can I achieve this? Thinking

If your character has jump coded into him, turn the scrolling off since then they will follow mario in screen. Make the character jump and turn collision off (you can do that if your using platform tool thats a extension to clickteam) when he falls out of screen make a object a little bit under him, then do if mario collides with object , use jump to new frame to the same exact frame. If mario doesnt have any more lives you can send him to a game over screen.

Was this useful? Confused

I'm not making the game anymore, but I'll keep this in mind for when I need it. Thanks.
Beware the mighty Wariphant.

  ↳
United States Spritanium
I probably joined this site before you were born
Members
Sprite Comp Winner (2) Sprite Comp Runner-Up Sprite Comp Top 5 (5) Minigame Comp Runner-Up Drawing Comp Top 5 (3) MFGG Awards 2008 Winner
#8
07-21-2018, 03:54 PM
You shouldn't make Mario die. Kids play these games
[Image: supercorrect.png]
[-] The following 2 users Like Spritanium's post:2 users Like Spritanium's post
  ↳ bigpotato, Q-Nova
Transgender Pride Clobbah
they/them
Members
#9
07-21-2018, 10:25 PM
(07-21-2018, 03:54 PM)Spritanium Wrote: You shouldn't make Mario die. Kids play these games

Oh shoot, I meant how to make Mario defeated. Sorry kids!
Beware the mighty Wariphant.

  ↳
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode