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i think i can make levels, but i need stuff ported.
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 9 10 11 12 13 … 16 Next »
i think i can make levels, but i need stuff ported.
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 9 10 11 12 13 … 16 Next »
i think i can make levels, but i need stuff ported.
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i think i can make levels, but i need stuff ported.
Videogamejunkie443
Hammer Bro
Members
#1
11-19-2018, 09:14 AM (This post was last modified: 11-19-2018, 09:23 AM by Videogamejunkie443.)
Hello... i don't knowhow to start this, so i'll get straight to the point. and before those of you who have seen me confront me about it, this time it's different. i've realized how easy it is to create levels with Hello's Gamemaker Studio Engine, but i know hello clones are HEAVILLY disliked on this site. thing is, i don'twant this to be a Hello Clone. Does Mushroom Kingdom Fusion ring a bell? i know, it's been so long since anyone has really brought up the game. The .gmk file for the game has been released, but as the person who uploaded the game said, it will have tons of errors in Gamemaker Studio. i don't want the entire engine, though. the entire engine has too many games represented in it's code. i only want a few characters, the enemies and obstacles and items from their respective games, and a few new characters of my choosing, plus items and obstacles representing their worlds, too. i want this game to tie in with a fanfiction i have in the works. hopefully the fanfic comes out in 2019 because the series i'm mainly basing it off ends in that year. well, that's all i have to say right now. if you feel like helping me, Great! if you don't, i totally understand.

i have a tutorial for putting my level on the map, too, but i i need to know how to create new worlds. i have world 1, but i want to know how to create new worlds. if you wanted to help me before, after reading this, i know you'd want to abandon me now! i'm sorry.

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United States VinnyVideo
Can't have an avatar without a Shy-Guy
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#2
11-19-2018, 11:14 PM
It's actually been a long time since we've seen a game made with Hello's engine (other than games Hello made himself). While a lot of "Hello clones" are lackluster, it is indeed possible to make very good games with the Hello Engine.

Cap'n Coconuts could tell you more about the status of MKF.
Course clear! You got a card.

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LGBTQ+ Pride GothGirlGangBlasterMaster
Hammer Bro
Members
Secret Santa
#3
11-20-2018, 10:14 PM
uh make it so when you beat the last level of a world it sends you to the game maker Room with the next world
[Image: vuhJNbl.png]
for any inquiries please contact me in hell

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Videogamejunkie443
Hammer Bro
Members
#4
11-22-2018, 01:14 AM (This post was last modified: 11-22-2018, 01:22 AM by Videogamejunkie443.)
]
(11-19-2018, 11:14 PM)VinnyVideo Wrote: It's actually been a long time since we've seen a game made with Hello's engine (other than games Hello made himself). While a lot of "Hello clones" are lackluster, it is indeed possible to make very good games with the Hello Engine.

Cap'n Coconuts could tell you more about the status of MKF.

All i need is some characters From MKF and other places ported to Hello Engine 6.1.6 (Namely [sorry for the big request, as i said, i found out how easy it is to make levels in this engine, and i don't want a full game. i just need some a solid engine. i'll ask for more help as i create more levels.] Luigi [MKF, Powerups: MKF [No Sci-fi Suit] ClassicSonic ( Base: MKF Change physics to: Sonic Worlds Delta, remove stomp. Power-ups: Sonic mania, Sonic Chaos] Tails [Base: MKF, but updated with Sonic Worlds Physics, can fly if Up is held while jumping) Mega Man [Base: MKF. give him the charge shot], Proto Man (Mega Man 10-Style, w/shield), and i probably didn't mention this but i would like some new characters added to the engine, Namely Classic Knuckles [From Sonic Worlds Delta] Modern Sonic [make him similar to MKF/Classic Sonic, but give him the boost.], Bass (Super Mario Bros. Crossover-style), and other characters which i can't name because i have to go to bed.

i have sprites for all of the characters mentioned in this post, but i don't need the engine right this second. i have to write my fanfiction, first and formost. i'll let you know if i need stuff. by the way, the story will have a heavy focus on My Little Pony; Friendship is magic, and it'll be a crossover, with the first series ending with a corrupted pony doing similar things as Legion to the multiverse, with the goal of unifying worlds to conquer them. if you need more explaining, hit me up some other time. it's bed time for me.

(11-20-2018, 10:14 PM)GothGirlGangBlasterMaster Wrote: uh make it so when you beat the last level of a world it sends you to the game maker Room with the next world

sorry, i think i need more details. all of you are going to disown me for this, but i don't know much about coding. could you tell me what letters and numbers to use to make magic happen? i'm sorry. i could benefit from learning tose, because i may understand level building, but i don't know thing 1 about how to make a warp pipe.

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LGBTQ+ Pride GothGirlGangBlasterMaster
Hammer Bro
Members
#5
11-22-2018, 02:00 AM
this doesn't even require coding if you're using game maker. you can just use drag and drop
create an object that has the Collision with Mario Event and the Go to Room Action and put it at the end of the world
[Image: vuhJNbl.png]
for any inquiries please contact me in hell

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Videogamejunkie443
Hammer Bro
Members
#6
11-27-2018, 09:21 PM
(11-22-2018, 02:00 AM)GothGirlGangBlasterMaster Wrote: this doesn't even require coding if you're using game maker. you can just use drag and drop
create an object that has the Collision with Mario Event and the Go to Room Action and put it at the end of the world

i have a question. Can i create games in Gamete Mario Engine: Anniversary Edition like i can with Hello's Engine, or do they work different?

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