11-27-2017, 09:32 PM
(This post was last modified: 08-24-2019, 05:16 AM by Random.NICK.)
![[Image: fAiSJaN.gif]](https://i.imgur.com/fAiSJaN.gif)
[AUGUST 2019] Check out the Star Archives!
A collection of unfinished content from the PSF Legacy version including unseen levels, Wario and Waluigi, and even extra game modes! This is a true sendoff to PSF. Thank you all for everything. Download Below!
Power Star Frenzy is a 2D platformer aimed at bring back to good old days of Mario with a few new twists!
This game features SMB, SM64, SMS, and SMG style gameplay, made using engines by Gatete!
This game was created using Gamemaker 8.1, but there's also a GameMaker Studio port!
PSF Website: http://www.powerstarfrenzy.com
Discord Server: http://www.discord.me/powerstarfrenzy
Current Game Status: Cancelled
Development Started: September 2014
Development Finished: January 2019
Demos Available: 6
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Downloads
http://www.powerstarfrenzy.com/download.html
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SCREENSHOTS:
![[Image: SxyxMF7.png]](http://i.imgur.com/SxyxMF7.png)
UPDATE/CHANGE LOG:
- Version FINAL 1.1.0 was released ( 9th of October, 2017 )
- Bug fixes and a bunch of other stuff!
- Version FINAL 1.0.0 was released ( 9th of December, 2016 )
- Every single level from the previous demos were completely re-designed.
- Instead of 15 stars there is 60 to collect in this demo.
- Every World map has also been completely re-designed.
- Added Jumping and 8 directional movement to the world map.
- Item Blocks now appear on the mapscreen.
- Luigi is now a playable character!
- NEW Levelscreen HUD AGAIN.
- NEW Mapscreen HUD AGAIN.
- A tutorial level was added.
- Mystery Boxes have been added to every level.
- Brand new Multiplayer Battle Mode has been added!
- Added the GroundPound to both bros.
- Longer levels and still with all the fun.
- Star Coins, Chaos Crystals, and Chaos Events were added.
- Nicer menus for the eyes to look at and enjoy.
- Simple effects have been added to many things to give the game some charm.
- Added New Stars to every level and replaced many.
- When collecting a star you now can see stats and can get bonuses!
- Added 3 other mini worlds to check out.
- You can now enter houses in Toad Town.
- Quiz Toads also appear in some levels.
- You can run on slopes properly now.
- Secret stars have been added to both levels, and other places.
- Many new effects have been added like glowing objects, etc.
- New enemies have been added to the game.
- Complete physics overhall for the players.
- Fixed numerous collisions with enemies.
- Loading screen was changed as well.
- The game will now auto save your progress.
- Updated enemy sprites so they look better.
- Updated many other sprites to fit with the game more.
- Propeller Mushroom, Laser Mushroom, Super Bomb, and Super Flower have been added.
- Added more live decor like butterflies, birds, and dragonflies.
- Fixed TONS AND TONS AND TONS of bugs.
- No more data index does not exist bug.
- Voices were added and are toggleable.
- Better Star Select menu and look.
- Gamepad Support was added only X-Input at the moment.
- Many other more editions you can see if you download the game!
- Guarteed enjoyment to the player.
I'm just a random guy named Nick! I like to make games, program, design sprites/art, and play Nintendo games.Â
Check out my cool fangame: SUPER MARIO Power Star Frenzy! A twist to the collectathon style Mario games.
Also check out my social media stuffs below:
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Check out my cool fangame: SUPER MARIO Power Star Frenzy! A twist to the collectathon style Mario games.
Also check out my social media stuffs below:
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![[-]](https://forums.mfgg.net/images/emerald/collapse.png)
![[Image: 7ymf9EM.gif]](https://i.imgur.com/7ymf9EM.gif)
![[Image: PCyDq1H.gif]](https://i.imgur.com/PCyDq1H.gif)
 Jumping feet first into hell isn't my job; making sure it's crowded when I get there is.Â
![[Image: gummyRehost.gif]](https://sonickade2048.neocities.org/bonus/gummyRehost.gif)
It looked so polished and had some cool stuff that you don't see too often in fangames, such as co-op. But I can understand, though; it's easy to dream about doing the biggest fangame ever, but much harder to actually do it, especially when you're doing it by yourself. In the future, I'd suggest focusing on the main things in a game (such as the adventure), then polish it up and add some nice-to-have features (like online play) once the fundamentals are done. If it's becoming too big and a lot of work, then it might be a good idea to consider scaling it down and cut off some of the fat (my Battle in the Future game, for example, was going to have many bosses, but I ended up only doing a tutorial boss and a final boss, since I felt that it's taking me long enough to do just a couple and just decided to get the main stuff done).
![[Image: YrI7hyu.png]](https://i.imgur.com/YrI7hyu.png)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)