06-14-2018, 07:12 PM
Yeah actually, if I want to talk about the gameplay instead of awful artificial lengthening strategies
Smash Bros. Ultimate looks like it's doing its damndest to be competitive friendly. The speed's been ramped up to near-Melee levels, it looks like, along with very smart technical changes like easy short-hop neutrals and diminishing returns for dodge spamming thank you. As someone who enjoys playing the game "seriously" without items, these are fantastic. It also seems like stage hazards can be disabled (during the tournament, they played on Frigate Orpheon, which didn't flip once during the whole match), which should greatly increase the number of viable tournament stages, so tourneys will have way more variety. I'm not a tourney player, but I'm glad, because I like stages like Norfair in terms of layout, not so much the random lava floes.
The visual flair of the game looks fantastic, as well. The exaggerated speed lines, smoke trails, slow-mo effects and explosions, it all looks so good. Words can't tell you how much I'm looking forward to landing a Back Slash with Shulk and getting a crazy-awesome slow-mo zoom in before the enemy gets sent flying away. And if the Knee of Justice was satisfying before...
It looks like it's going to be the most satisfying multiplayer experience Smash has had yet. I'm just disappointed there's going to be a small starting roster and I have no idea how long it'll take to unlock Snake, Wolf, Shulk, and Bayonetta, which kinda sucks.
Smash Bros. Ultimate looks like it's doing its damndest to be competitive friendly. The speed's been ramped up to near-Melee levels, it looks like, along with very smart technical changes like easy short-hop neutrals and diminishing returns for dodge spamming thank you. As someone who enjoys playing the game "seriously" without items, these are fantastic. It also seems like stage hazards can be disabled (during the tournament, they played on Frigate Orpheon, which didn't flip once during the whole match), which should greatly increase the number of viable tournament stages, so tourneys will have way more variety. I'm not a tourney player, but I'm glad, because I like stages like Norfair in terms of layout, not so much the random lava floes.
The visual flair of the game looks fantastic, as well. The exaggerated speed lines, smoke trails, slow-mo effects and explosions, it all looks so good. Words can't tell you how much I'm looking forward to landing a Back Slash with Shulk and getting a crazy-awesome slow-mo zoom in before the enemy gets sent flying away. And if the Knee of Justice was satisfying before...
It looks like it's going to be the most satisfying multiplayer experience Smash has had yet. I'm just disappointed there's going to be a small starting roster and I have no idea how long it'll take to unlock Snake, Wolf, Shulk, and Bayonetta, which kinda sucks.
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
This fight has only just begun...
This fight has only just begun...