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I'm Looking For Someone I Can Pay To Teach Me How To Make A Mario Fan-Game
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I'm Looking For Someone I Can Pay To Teach Me How To Make A Mario Fan-Game
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I'm Looking For Someone I Can Pay To Teach Me How To Make A Mario Fan-Game
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I'm Looking For Someone I Can Pay To Teach Me How To Make A Mario Fan-Game
Canada HellJumper
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#1
08-13-2018, 04:27 AM (This post was last modified: 08-13-2018, 04:27 AM by HellJumper.)
Currently all I really know how to do, is draw sprite art, but I do plan on using said sprite art for a Mario fan game in the future, and that game ain't going to code itself. Sure, I could spend a year or two learning the basics, but I'd much rather just pay someone like $50 USD through Paypal to teach me. I'm offering to pay someone, because I know this sort of thing can be extremely stressful and time consuming. Of course, I don't expect someone to just dedicate their entire day to teaching a noob how to make a fan game lol, so that can be discussed beforehand if you are interested. If you are interested, then voice chat will be a requirement. Switching between GameMaker Studio and Discord can be a pain in the arse.

If you are wondering what type of game I want to make with the skills and knowledge I have afterwards, I plan on making an original 2D adventure that plays more like the sandbox styled 3D Mario titles. Meaning the move-set will be somewhere in the middle of New Super Mario Bros and Super Mario 64. And I do plan on having 4-5 playable characters that'll have their own unique abilities, jump heights, running speed, etc. Not to mention baddies, boss battles, objects, NPC's, level tiles, and cutscenes which will feature text boxes.

I know this is one hell of a commitment to make, but that's why I'm paying whoever is interested. If you are interested, let me know down below, and show me something you have created so I can get a good idea of what I'm working with, here. And if you feel like $50 is too little for the amount of stuff I want to be taught, then I'm willing to negotiate the price.

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Zero Kirby
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#2
08-13-2018, 06:44 PM
So a few things:

One, who ever is teaching you is still gonna start with the basics if they're a teacher worth their salt. I mean, there's no point in writing code if you have no idea what it's doing or why it's working, and in that kind of situation you would be much better off simply commissioning someone else to make your engine for you and handing you a finished level editor.

Two, the teaching process would likely take about as much time as you are saying "learning the basics" would take, so you might as well save yourself the $50 and just learn the basics while occasionally asking questions on the forums if you're confused about how to do specific things - it'll be much more worth it in the end, trust me.

Three, $50 to spend what will likely be a lot of time and a lot of effort to teach somebody how to create a 2D platformer with sandbox elements and multiple playable characters is ridiculous. There's simply no way you're going to get someone to take you up on that offer, and if they did, I'd question how good they are at what they do.
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#3
08-13-2018, 06:48 PM
Teach? Give me fifty bucks and I'll make the fangame for you.
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Canada HellJumper
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#4
08-13-2018, 08:09 PM
(08-13-2018, 06:44 PM)Zero Kirby Wrote: So a few things:

One, who ever is teaching you is still gonna start with the basics if they're a teacher worth their salt. I mean, there's no point in writing code if you have no idea what it's doing or why it's working, and in that kind of situation you would be much better off simply commissioning someone else to make your engine for you and handing you a finished level editor.

Two, the teaching process would likely take about as much time as you are saying "learning the basics" would take, so you might as well save yourself the $50 and just learn the basics while occasionally asking questions on the forums if you're confused about how to do specific things - it'll be much more worth it in the end, trust me.

Three, $50 to spend what will likely be a lot of time and a lot of effort to teach somebody how to create a 2D platformer with sandbox elements and multiple playable characters is ridiculous. There's simply no way you're going to get someone to take you up on that offer, and if they did, I'd question how good they are at what they do.
Obviously I'd still need to learn the basics lol. But it'd go by a lot quicker if I had someone to point me in the right direction. And as I said, if the person finds $50 too little, the price is negotiable. I'm willing to increase it to something like $100 if they are really good at what they do, and feel like $50 is too little.
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 

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Zero Kirby
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#5
08-13-2018, 08:52 PM (This post was last modified: 08-13-2018, 08:57 PM by Zero Kirby.)
Well, I'm clearly not changing your mind.

It's worth noting, if you're using Game Maker Studio, that YoYo Games has resources on its website itself to help ease you into the program: https://www.yoyogames.com/learn

There's also the built-in documentation, along with a multitude of video tutorials created by many people on YouTube, far too many to list here, but I've used them both myself (the documentation especially) when learning new things.

If nothing else, while you wait for somebody to take you up on your offer, you could use said resources I've mentioned here to get yourself started. If you've got the time to wait then you've got the time to learn.

Vit also has a point - you could just pay somebody to make your game for you and cut out the middleman. After all, you're basically asking them to teach you how to make the game engine wholesale, as I understand it. To me, this is tantamount to having a master mechanic tell somebody who does not know how to put together a car, how to put together a car. I think I would rather just have the master mechanic put the car together themselves - they're less likely to make mistakes, and any mistakes they do make they'll understand how to fix, and they'll probably do it faster.
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

[Image: 6s8ot1R.png]

This fight has only just begun...

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Canada HellJumper
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#6
08-13-2018, 09:26 PM
(08-13-2018, 08:52 PM)Zero Kirby Wrote: Well, I'm clearly not changing your mind.

It's worth noting, if you're using Game Maker Studio, that YoYo Games has resources on its website itself to help ease you into the program: https://www.yoyogames.com/learn

There's also the built-in documentation, along with a multitude of video tutorials created by many people on YouTube, far too many to list here, but I've used them both myself (the documentation especially) when learning new things.

If nothing else, while you wait for somebody to take you up on your offer, you could use said resources I've mentioned here to get yourself started. If you've got the time to wait then you've got the time to learn.

Vit also has a point - you could just pay somebody to make your game for you and cut out the middleman. After all, you're basically asking them to teach you how to make the game engine wholesale, as I understand it. To me, this is tantamount to having a master mechanic tell somebody who does not know how to put together a car, how to put together a car. I think I would rather just have the master mechanic put the car together themselves - they're less likely to make mistakes, and any mistakes they do make they'll understand how to fix, and they'll probably do it faster.
Why do you want to change my mind? What's it to you? Anywho, I want to make the game myself, and once I move onto other projects, I don't want to have to go to someone every time I want something changed. I wanna be able to do it myself.
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Canada Yoshin
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#7
08-13-2018, 11:04 PM
Here's the thing my dude
It takes more then just 1 project to master a programming language, it takes a long time. You're gonna have to spend more then 50$ to get someone to teach you the fundamentals of programming, the specific programming language(likely GML or C#), and then how to use that code to turn into a polished product. You're better off just reading/watching free online documentation.
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Canada HellJumper
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#8
08-13-2018, 11:37 PM
(08-13-2018, 11:04 PM)Yoshin Wrote: Here's the thing my dude
It takes more then just 1 project to master a programming language, it takes a long time. You're gonna have to spend more then 50$ to get someone to teach you the fundamentals of programming, the specific programming language(likely GML or C#), and then how to use that code to turn into a polished product. You're better off just reading/watching free online documentation.
I'll do that then.
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HylianDev
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#9
08-14-2018, 11:34 AM
What helped me was just having friends on call who could answer random programming questions and teach me a thing or two. I think that's kind of what you're asking for.

You wouldn't have to pay $50 to have friends that code, but $50 is absurdly low for someone to teach you to make a game.
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Canada HellJumper
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#10
08-16-2018, 04:17 PM
(08-14-2018, 11:34 AM)HylianDev Wrote: What helped me was just having friends on call who could answer random programming questions and teach me a thing or two. I think that's kind of what you're asking for.

You wouldn't have to pay $50 to have friends that code, but $50 is absurdly low for someone to teach you to make a game.

Well I didn't know what was considered "absurdly low". Again, I'm new to this stuff, so I don't know.


I guess I'll just pay someone to make me an engine specifically for my game.
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 

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HylianDev
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#11
08-17-2018, 04:09 PM
(08-16-2018, 04:17 PM)HellJumper Wrote:
(08-14-2018, 11:34 AM)HylianDev Wrote: What helped me was just having friends on call who could answer random programming questions and teach me a thing or two. I think that's kind of what you're asking for.

You wouldn't have to pay $50 to have friends that code, but $50 is absurdly low for someone to teach you to make a game.

Well I didn't know what was considered "absurdly low". Again, I'm new to this stuff, so I don't know.


I guess I'll just pay someone to make me an engine specifically for my game.

Here's how you can judge that, briefly and very generally:

Let's say that you want somebody to tutor you for about 5 hours a week, for 8 weeks. That's a grand total of 40 hours. You'd certainly need way more than that to be able to make your own well-working platforming engine, but let's just settle for that.

The US minimum wage is usually under $8 but let's say it's $8/hour. That's $320 for 40 hours. Of course, programmers don't work for $8 (having worked for around $8 before at a grocery store, it's absurd to me that anybody does). Programmers pretty much work for a minimum of $15 hourly, which would be a total of $600. I guess if you found someone on MFGG who's still in school or is just a hobbyist they'd be willing to take somewhere under $600, or maybe somebody would cut you a deal since you're a user around here, but that's kind of how you've gotta look at it.

As for paying someone to make your engine, that may interest a few people around here. But again, you're gonna be paying several times $50 for it.
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#12
08-21-2018, 06:54 PM
we'll chat when i'm off vacay
be ready to game make like you've never game made before
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#13
08-22-2018, 01:05 AM (This post was last modified: 08-22-2018, 01:26 AM by The Dark Warrior.)
You'll have much more success finding someone to code you a few basic things if you already have a game engine to start out with as opposed to finding someone to teach you how to code. See HylianDev's post, because that's pretty much the amount needed to pay for a private tutor, which im pretty sure higher-income families can afford to do.

Theres also learning the skills on your own pace, which is the ultimate thing one can do if they really don't want to pay for anyone or anything but be willing to spend a lot of time learning the ropes either way, which Zero Kirby already said earlier.

I would like to spend my time learning more game development skills on my own pace myself so that I do not have to be reliant on doing commissions, but unfortunately my current home and learning environment isn't tailored for me to be pursuing that passion of mine. Instead, it is at odds with that and will continue to be at odds because other obligations take precedence, without my input. That is why it is better to spend your $50 dollars worth to be commissioning someone to do assets for your game, because for many in my shoes, it is unfeasible that we can learn everything about game dev that we desire, let alone do the things we can do when we want to.

If you do actually get a programmer to commission, have you thought a lot about what your game is and what you want to do with your ideas that help to your ultimate goal?

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Canada HellJumper
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#14
08-25-2018, 07:54 AM (This post was last modified: 08-25-2018, 07:55 AM by HellJumper.)
I do have a clear vision for this game I want to make, but I lack the skills necessary to make it. That's why I made this thread. The reason I didn't want to pay someone to create the engine for me at first, was because I wanted to be the one to do that. I mean, if it's someone else's engine, then is it really my game? And what if I kept noticing minor things I didn't like in the engine? I'd rather be able to just fix that stuff myself, rather than pester someone to make it exactly the way I want.

But yeah, learning this stuff usually takes years, and while it'd take a lot less time with someone guiding me along the way, it'd still be a lot of time taken out of their everyday schedule. I just didn't know what was considered too much or too little when it comes to this stuff, you know?

I hate to be that guy who be like TEEEECH ME HOW TO MAYK MAWIO FAN GAAAAMES, but I don't know who to go to, or what else to do to get my foot through the door. I have experience with sprint work, level design, and some other very trivial things, but that's it.
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