05-01-2019, 11:48 AM
(04-30-2019, 02:54 PM)Guinea Wrote: Posting here as a sign of life.
A lot of stuff has been going on at my job lately, which happens to be very heavy on software development (as I am a software developer), so I'm sure you all understand that after programming the whole day with overtime, the first thing I do when I get home, is not to turn on my PC to program some more (especially because the PC I have at work is 1000x better than the one I have at home )
However I am so happy to see these posts of you people, anticipating and waiting for this game, after all these years still. The majority of stuff that's still to do is bosses and story cutscenes, so ... sorry y'all. Hope to be able to show something again soon though.
I'm glad to hear. And I totally understand.
I have a few questions. Will the portion of the game playable in the demo be updated from the last one we got? Like, it's really good, but there are some things here and there that I believe could use some improving. Like, in that cutscene that takes place after the battle with Syrup where Mario and Luigi are falling, how Luigi just appears on the far right part of the screen, rather than walking from the far right of the screen. Just looks a bit unnatural. But that's just a nitpick.
Another thing is that when jumping, the screen follows you up, when in the official games, the screen only moves up or down if Mario reaches a certain point that drags the screen up to reveal another part of the level. The problem with the screen following you when you jump, is that it sometimes hinders you view, and I don't know, it just feels a lot smoother when the screen stays in place when just hopping and bopping.
Last thing. When bouncing off of mushroom platforms, I notice that to bounce super high, you have to hold the jump button down, rather than time it as you hit the platform. Personally, this just felt a bit off to me, especially when holding that little helper thingy that slows your descent. I, and many more people, even my friends that I've shown the demo, are more used to how the main games like New Super Mario Bros (DS) handles it, where to bounce super high, you have to press the button as you hit the platform. It's what a lot of people are used to, and adds a bit of a skill gap in a way. It's a win win. But still not a big deal.
Jumping feet first into hell isn't my job; making sure it's crowded when I get there is.