07-26-2021, 05:10 PM
Well since there was recently activity again and I also happened to click my dusty MFGG bookmark within a reasonable timeframe of that happening, I'll just drop in and write a small post...
First of all, sorry for kinda fading out of this game's development like this. I kind of knew a long time ago I didn't have the time or the energy to finish it, mostly because it was just way too ambitious from the start. This was a game planned by a student who was spoiled by how much time he had on his hands, and somehow didn't calculate that a full job and other adult responsibilities can get in the way of it, especially if that job is already developing software for 8 hours a day that actually pays the bills.
And despite that, the scope of the game continued to grow faster than the progress I was able to make. If Chaoxys didn't come up with great ideas that would have been just such a missed opportunity to cut, I wasted some time myself on minor but fun features in the game, because I thought it'd bridge me over the boring or hard parts. E.g. an easter-egg at the end of Wario's first level where he can now give the train a Final Fantasy-style suplex
But while knowing this, I really loved the project, and I wanted it to succeed, and so I never admitted to myself, and much less to others in any official way, that it would have been a better decision to just pass it on a few years earlier. I kept telling myself, and others, that eventually I would have time, eventually I'd make room for it, once I'd figured "it" all out. Maybe that still happens in the future, who knows! But certainly this will not happen any time soon, but probably the earliest when I retire at age 70
Unfortunately, the game is now really out of my hands, as I have had to upgrade my PC last year, and as such not even I have access to that working OGMO installation anymore. I sent Mors the installers once, so those definitely exist, but I guess the stars didn't align for him, and I can't really seem to get them to work on my new PC anymore either. Considering this is all based on some outdated Adobe platform that I've never heard of before nor since, that doesn't seem surprising.
Considering this whole thing started out as a "community" fangame project when the scope was a lot smaller, Chaoxys and I got pretty far along on our own despite us adding more and more on top of it, with the occasional guest level by Thunder Dragon. If there is still interest in this game (which I guess there is, considering I'm somehow receiving an MFGG-Awards badge every year), maybe it could work to make a community project out of this game again? Just thinking aloud. It would be a lot of work of course, and it wouldn't just be the fun parts. Someone would have to figure out what to do about the whole OGMO Editor situation, for example. Perhaps that alone would already improve the situation enough to help Mors.
Anyway, thanks for taking over, Mors. I never wanted to give it up, but I think it's in good hands with you. And with you porting it out of GM7 there is at least one barrier gone. And maybe the one with OGMO can be broken as well.
Thanks for all you guys' faith after all these years. Every time I get a little notification about a comment on the last trailer on YouTube or in this thread, I feel really good, and really bad at the same time.
First of all, sorry for kinda fading out of this game's development like this. I kind of knew a long time ago I didn't have the time or the energy to finish it, mostly because it was just way too ambitious from the start. This was a game planned by a student who was spoiled by how much time he had on his hands, and somehow didn't calculate that a full job and other adult responsibilities can get in the way of it, especially if that job is already developing software for 8 hours a day that actually pays the bills.
And despite that, the scope of the game continued to grow faster than the progress I was able to make. If Chaoxys didn't come up with great ideas that would have been just such a missed opportunity to cut, I wasted some time myself on minor but fun features in the game, because I thought it'd bridge me over the boring or hard parts. E.g. an easter-egg at the end of Wario's first level where he can now give the train a Final Fantasy-style suplex
But while knowing this, I really loved the project, and I wanted it to succeed, and so I never admitted to myself, and much less to others in any official way, that it would have been a better decision to just pass it on a few years earlier. I kept telling myself, and others, that eventually I would have time, eventually I'd make room for it, once I'd figured "it" all out. Maybe that still happens in the future, who knows! But certainly this will not happen any time soon, but probably the earliest when I retire at age 70
Unfortunately, the game is now really out of my hands, as I have had to upgrade my PC last year, and as such not even I have access to that working OGMO installation anymore. I sent Mors the installers once, so those definitely exist, but I guess the stars didn't align for him, and I can't really seem to get them to work on my new PC anymore either. Considering this is all based on some outdated Adobe platform that I've never heard of before nor since, that doesn't seem surprising.
Considering this whole thing started out as a "community" fangame project when the scope was a lot smaller, Chaoxys and I got pretty far along on our own despite us adding more and more on top of it, with the occasional guest level by Thunder Dragon. If there is still interest in this game (which I guess there is, considering I'm somehow receiving an MFGG-Awards badge every year), maybe it could work to make a community project out of this game again? Just thinking aloud. It would be a lot of work of course, and it wouldn't just be the fun parts. Someone would have to figure out what to do about the whole OGMO Editor situation, for example. Perhaps that alone would already improve the situation enough to help Mors.
Anyway, thanks for taking over, Mors. I never wanted to give it up, but I think it's in good hands with you. And with you porting it out of GM7 there is at least one barrier gone. And maybe the one with OGMO can be broken as well.
Thanks for all you guys' faith after all these years. Every time I get a little notification about a comment on the last trailer on YouTube or in this thread, I feel really good, and really bad at the same time.