To clarify (I may have said this before, but I don't recall), for the post game, I wanted to make use of some various ideas I had that didn't really work in the main game worlds, or weren't major enough to make a full level of.
The post game levels are all on the short side, being roughly the length of the first level of the game, but are also on the tougher end of things. That said, they also lack midpoints. This means that if you die, you have to start over, however you also won't lose lives.
The post game levels are all on the short side, being roughly the length of the first level of the game, but are also on the tougher end of things. That said, they also lack midpoints. This means that if you die, you have to start over, however you also won't lose lives.