04-10-2019, 11:54 PM
Okay, need everyone's help who uses Clickteam products, specifically "The Games Factory" (because that's what I've been used to for years and my finances won't allow me to do any necessary "upgrades" at this time).
The case is in terms of doing a "saving" process to an .INI file that I have in use for a Mario series fangame project that I'm doing. Details are still undisclosed, but I can tell you that I'm currently on the "options/setup" phase of that project and I'm dealing with the "file/records management" of it. The situation that I'm running into now is in terms of my trying to safely do the operation of "erasing/resetting" the progress and/or records stored on the .INI file (as well as the related counters that I have).
The layout itself I have is in terms on a menu to have the user confirm that the records be "reset" (same for if the users wants to clear all the save data for that game project). Now, for the counters, I have no problem with doing the reset process to 0 for the most part (or to default values if the user wants to start a fresh game overall). But regarding the saving process after the counters have been reset to default values, is there a possible way in the event list to save the targeted counters to my .INI on one event line (instead of having to do many event lines for the file saving/update process)?
I do have a "plan B" if there aren't any other breakthroughs I could try, but I just had to ask here to get additional ideas if I'm missing anything regarding the .INI save process. Any assistance on this would be greatly appreciated so that I can get this phase accounted for and get to developing the game levels themselves. Thanks in advance.
The case is in terms of doing a "saving" process to an .INI file that I have in use for a Mario series fangame project that I'm doing. Details are still undisclosed, but I can tell you that I'm currently on the "options/setup" phase of that project and I'm dealing with the "file/records management" of it. The situation that I'm running into now is in terms of my trying to safely do the operation of "erasing/resetting" the progress and/or records stored on the .INI file (as well as the related counters that I have).
The layout itself I have is in terms on a menu to have the user confirm that the records be "reset" (same for if the users wants to clear all the save data for that game project). Now, for the counters, I have no problem with doing the reset process to 0 for the most part (or to default values if the user wants to start a fresh game overall). But regarding the saving process after the counters have been reset to default values, is there a possible way in the event list to save the targeted counters to my .INI on one event line (instead of having to do many event lines for the file saving/update process)?
I do have a "plan B" if there aren't any other breakthroughs I could try, but I just had to ask here to get additional ideas if I'm missing anything regarding the .INI save process. Any assistance on this would be greatly appreciated so that I can get this phase accounted for and get to developing the game levels themselves. Thanks in advance.