05-28-2019, 10:24 PM
(This post was last modified: 05-28-2019, 10:25 PM by JaberandCamgar.)
Thank you, VinnyVideo! It's nice to know that people have an interest in my idea. I did try to take aspects of several Mario games and make a connection between them. One of these game fusions involved Subcon being located in the Dream World. This would explain why Super Mario Bros. 2 was just a dream - it had been their dreamy forms that had gone and saved them. This also allows me to say that the Subcon had been closely associated with the Pi'illos before the latter were petrified by Antasma.
I also gave a reason for why Wart had not made any more appearances. After the events of BS Super Mario USA, the King of Subcon, Osama, had Wart banished to Subspace and erected a dreamy barrier around it using the power of the Legendary Seven. Only the power of all Seven could remove it.
As there have been several wish-granting items in the Mario franchise (the Star Rod, the Beanstar, the Dream Stone, and the Dark Stone), I figured that there must be a connection between them. King Boo's Crown with the big red gem also appears to give him a form of wish granting power. I also realized that there has never been some powerful item from the Mushroom Kingdom with that kind of power, so that's why I came up with the Toadstool Gem - and gave the Mushroom Kingdom some lore to accompany it. I then created a similar item for Sarasaland. The Legendary Seven should actually look pretty cool together, as they will all be of different colors of the rainbow: King Boo's Crown is red, the Toadstool Gem will be orange, the Star Rod is yellow, the Beanstar is green, the Chinstar will be blue, the Dark Stone is purple, and the Dream Stone is white. They're even categorized! Two gems, then three stars, then two stones!
I have recently been putting together what kinds of character-special gimmicks to utilize. Mario has his hammer, Firebrand, Cappy, and perhaps the Cat Suit. Luigi would also have a hammer along with his Thunderhand, and some other unique ability - at the moment, I came up with a cloud walking ability, though this might change if it doesn't work. Peach has her floating ability and could also use her parasol to take advantage of updrafts. She also could have what I call a "memory surge," which is a magical discharge allowing her to break very hard rocks where the Bros' hammers can't. As for Toadette, I have decided to give her an "Icyhand" to go with the Bros' hand abilities that she obtains in Sarasaland. As a Toad, she should also be the fastest character in the overworld, and have gimmicks involving speed. She will also obtain a spore counter very late in the game, and this will be a crucial means of defeating Wart in the final battle. In a way, this is a connection to Super Smash Bros, as it is much like Little Mac's KO Punch combined with the Wario Waft: The more damage she takes, the more powerful her spore counter becomes, but she can discharge it at any time. Additionally, she does not slip on ice.
Finally, I have also considered having an expanded elemental attribute system. Mario is Fire (natch!), Luigi is Thunder, Peach is Magic, Toadette starts off as Neutral, but becomes Ice after obtaining her Icyhand. Enemies would also have this attribute system and can be weak, neutral, or strong against certain other attributes. For example, Fire types are obviously strong against other Fire types as well as Magic types, but are weak against Ice and Poison types, and are neutral against Thunder. This is seen on a small scale in Mario & Luigi: Superstar Saga with some enemies either healing or take critical damage against either Fire or Thunder.
Please keep me posted. I really want to hear what users have to say about the details of the final battle! I feel that it's very powerful and emotional, too!
I also gave a reason for why Wart had not made any more appearances. After the events of BS Super Mario USA, the King of Subcon, Osama, had Wart banished to Subspace and erected a dreamy barrier around it using the power of the Legendary Seven. Only the power of all Seven could remove it.
As there have been several wish-granting items in the Mario franchise (the Star Rod, the Beanstar, the Dream Stone, and the Dark Stone), I figured that there must be a connection between them. King Boo's Crown with the big red gem also appears to give him a form of wish granting power. I also realized that there has never been some powerful item from the Mushroom Kingdom with that kind of power, so that's why I came up with the Toadstool Gem - and gave the Mushroom Kingdom some lore to accompany it. I then created a similar item for Sarasaland. The Legendary Seven should actually look pretty cool together, as they will all be of different colors of the rainbow: King Boo's Crown is red, the Toadstool Gem will be orange, the Star Rod is yellow, the Beanstar is green, the Chinstar will be blue, the Dark Stone is purple, and the Dream Stone is white. They're even categorized! Two gems, then three stars, then two stones!
I have recently been putting together what kinds of character-special gimmicks to utilize. Mario has his hammer, Firebrand, Cappy, and perhaps the Cat Suit. Luigi would also have a hammer along with his Thunderhand, and some other unique ability - at the moment, I came up with a cloud walking ability, though this might change if it doesn't work. Peach has her floating ability and could also use her parasol to take advantage of updrafts. She also could have what I call a "memory surge," which is a magical discharge allowing her to break very hard rocks where the Bros' hammers can't. As for Toadette, I have decided to give her an "Icyhand" to go with the Bros' hand abilities that she obtains in Sarasaland. As a Toad, she should also be the fastest character in the overworld, and have gimmicks involving speed. She will also obtain a spore counter very late in the game, and this will be a crucial means of defeating Wart in the final battle. In a way, this is a connection to Super Smash Bros, as it is much like Little Mac's KO Punch combined with the Wario Waft: The more damage she takes, the more powerful her spore counter becomes, but she can discharge it at any time. Additionally, she does not slip on ice.
Finally, I have also considered having an expanded elemental attribute system. Mario is Fire (natch!), Luigi is Thunder, Peach is Magic, Toadette starts off as Neutral, but becomes Ice after obtaining her Icyhand. Enemies would also have this attribute system and can be weak, neutral, or strong against certain other attributes. For example, Fire types are obviously strong against other Fire types as well as Magic types, but are weak against Ice and Poison types, and are neutral against Thunder. This is seen on a small scale in Mario & Luigi: Superstar Saga with some enemies either healing or take critical damage against either Fire or Thunder.
Please keep me posted. I really want to hear what users have to say about the details of the final battle! I feel that it's very powerful and emotional, too!