06-11-2019, 10:46 AM
Those are some really good questions, Ostrich101.
- As this story features Cappy as a companion and a source for overworld capture gimmicks (such as capturing Starlow), this game would therefore take place not long after the events of Super Mario Odyssey. In my Word document, I also mentioned that Toadette has used the Cat Suit, making a reference to Super Mario Maker 2, and that the events are not long after then as well. Additionally, I have Nerr T and his roommate Kino both having smartphones, with the former watching the battles (and the final battle) from the sidelines and taking pictures and videos.
- As for the art style, I have been debating on which to use. The 3DS style feels like it would require very sophisticated programming. Upon observing the battles in Dream Team, there would have to be some type of distance rendering for the sprites. It would also require making models - both for overworld elements and for the battle arenas, and I don't know how many there are outside of Nintendo that have that expertise. I feel that it would be much easier to program using the style from Boswer's Inside Story. But if you think it's possible to program in the 3DS style, let me know.
- I have not done any thought about what type of software engine to use, as I am still looking for feedback on the main plot - especially the final battle and ending. Why start putting a game together when the story or the writing gets bad reviews? If I actually manage to put together a development team, then I would begin to consider the engine.
Feel free to leave extra feedback if you have any more questions. I'll continue making some more concept sketches, and maybe, if I can get in touch with some of my sister's development team, put together a few sprite sheets as well. In fact, she seems to be looking for more people to make sprites for her upcoming Glitch in the System fangame. Perhaps I could contribute if I can learn how to make them.
Will post more soon.
Will post more soon.