06-12-2019, 10:22 PM
I thought I'd mention another interesting idea for my game: The addition of card games. I feel that people should know how trick-taking card games work, so I thought it would be interesting to have the quartet play Hearts while they were waiting for Nerr T, Professor E. Gadd, and the friendly Shroob to do their vim research in the Vim Factory's basement, as they don't have anything else to do and are unable to assist in the research.
However, I'm sure it would be much, much more interesting if I included Scopa into this fangame. Scopa is a popular Italian card game using the Italian card deck (10 cards per suit for a total of 40 cards; suits are called clubs, cups, swords, and coins). Since Mario is Italian, I felt like this would be a unique and appropriate addition to the game. Scopa has only two players, but there is a four-player edition called Scopone, that all of them could play. It might take too long to describe it, so I'll simply give the Wikipedia article on it.
Here's a little exchange from my story about it:
***
At the end of one round, while Mario was computing high-card primes, Nerr T came out and went over to them.
"I think we've done it! Come —" He stopped upon seeing what they were doing. He scanned their cards momentarily, then said, "Peach's team gets the high-card point. Come on over!"
"Wait," Toadette told him. "Did you just look at our cards and calculate their score? You couldn't have seen them for longer than a few seconds!" Nerr T looked at her.
"Yeah, so?"
"Nerr T, that was incredible!" she said. "Does autism really make you that smart?"
The Toad chuckled bashfully. "If you say so. I'm familiar with Scopa since I had once played this one detective game starring a teenaged girl sleuth who went to Venice. She wore a bunch of disguises, and once she met someone that would only discuss business with her if she won a game of Scopa. I think the case had to do with a stolen —"
"Okay, Nerr T! That's enough!" Starlow interrupted. "You don't have to go into detail. Just say that you saw it in a video game and leave it at that. That's all!"
"Sorry. Sometimes I get carried away." He turned to face the heroes. "Come on! I think we've reached a breakthrough!"
***
In this exchange, Nerr T is basically telling them about how I found out about it, too. He is referring to Nancy Drew: The Phantom of Venice. I've never played any of the Nancy Drew games myself, but I have watched my sister and brother both play them and am quite familiar with many of the stories.
I could also have someone at, maybe, Dire Dire Docks also have them play these two card games. To encourage the player, I can have them win special gear from making certain achievements. Here are a handful of examples:
However, I'm sure it would be much, much more interesting if I included Scopa into this fangame. Scopa is a popular Italian card game using the Italian card deck (10 cards per suit for a total of 40 cards; suits are called clubs, cups, swords, and coins). Since Mario is Italian, I felt like this would be a unique and appropriate addition to the game. Scopa has only two players, but there is a four-player edition called Scopone, that all of them could play. It might take too long to describe it, so I'll simply give the Wikipedia article on it.
Here's a little exchange from my story about it:
***
At the end of one round, while Mario was computing high-card primes, Nerr T came out and went over to them.
"I think we've done it! Come —" He stopped upon seeing what they were doing. He scanned their cards momentarily, then said, "Peach's team gets the high-card point. Come on over!"
"Wait," Toadette told him. "Did you just look at our cards and calculate their score? You couldn't have seen them for longer than a few seconds!" Nerr T looked at her.
"Yeah, so?"
"Nerr T, that was incredible!" she said. "Does autism really make you that smart?"
The Toad chuckled bashfully. "If you say so. I'm familiar with Scopa since I had once played this one detective game starring a teenaged girl sleuth who went to Venice. She wore a bunch of disguises, and once she met someone that would only discuss business with her if she won a game of Scopa. I think the case had to do with a stolen —"
"Okay, Nerr T! That's enough!" Starlow interrupted. "You don't have to go into detail. Just say that you saw it in a video game and leave it at that. That's all!"
"Sorry. Sometimes I get carried away." He turned to face the heroes. "Come on! I think we've reached a breakthrough!"
***
In this exchange, Nerr T is basically telling them about how I found out about it, too. He is referring to Nancy Drew: The Phantom of Venice. I've never played any of the Nancy Drew games myself, but I have watched my sister and brother both play them and am quite familiar with many of the stories.
I could also have someone at, maybe, Dire Dire Docks also have them play these two card games. To encourage the player, I can have them win special gear from making certain achievements. Here are a handful of examples:
- [for Hearts] "Win 5 games of Hearts," "Win 10 games of Hearts," "Win a game of Hearts with fewer than 30 points," "Shoot the moon in a round of Hearts," "Make 5 moonshots collectively in Hearts,"
- [for Scopa] "Win 5 games of Scopa," "Win 10 games of Scopa," "Win a game of Scopa with more than 15 points," "Claim 5 scopas in a single game," "Claim a collective total of 20 scopas," among other possibilities.
This idea would give me the freedom to apply my Captain Toad Treasure Tracker card deck concept as well. Let me know what you think.