07-08-2019, 01:31 AM
(07-08-2019, 12:57 AM)Q-Nova Wrote: @Vitiman Hey, I just want to say that your entry is absolutely fantastic! Like Evil Yoshi Toes, you made something that got the old fangame feel down to a T and yet feels like a lot of fun. I think this one deserves to be on the main site as well! The way Wario works reminds me of Wario vs. Windows (in fact, I feel like that game might've used the same engine). I love those dancing stick figures! I was having trouble with the third level (especially those bottles), and I often bumped into the REALLY ANNOYING audio glitch, where the game may just slow down and play a sound over and over until you turn off the game (though, that's the fault of the program, and perhaps how my computer treats it), and the lack of passwords made that even more annoying. I kept on going, though, and eventually learned that you can ground pound enemies! I'm glad that I had the patience to make it to the end! Something tells me you might leave this as a "demo", to kinda reference how some people tend to not finish their stuff, but if that's the case, part of me does hope that you'll expand this into a full game someday.
I think these games really tell us about something: It's not all about having flashy graphics and super-duper-high-quality music. There's nothing wrong with them, but what really matters is having fun! If the graphics clash and/or the music is MIDIs, who cares? Just as long as it's grand, fun journey! Commander Keen 2000 and Wario vs. Windows, to name a couple, are some of my favorite fangames, despite being so dated.
I'm so glad you enjoyed it! I apologize for the sound glitch, that appears to just be unavoidable with retro Clickteam and newer OSes... though, the weird thing is I have yet to experience it in any of my playthroughs of the game on Windows 7 (as I didn't playtest it purely on 2000 for obvious reasons). I've had other people report to me it happens, so that's tragic... but the good news is it's not my fault! Hooray! Though, for compatibility purposes, I *may* compile a version in Clickteam Fusion 2.5 to remedy this, though it won't be as authentic and the platform engine in that is very significantly altered compared to the old one, which saddens me greatly (it's a big reason why I chose to make this in TGF).
The game will very likely stay a "demo", and the comment at the end was very definitely tongue-in-cheek (as it's over 15 years ahead of its expected due date, haha!). That said, if there's enough demand for it, I may just attempt to finish this in my spare time. I know that third level was really difficult, and with your comment in mind I'll have to tone down the difficulty of the autoscroll segment in a future release.
I know exactly what you mean about old fangames, though. They're some of my favourite on the site for how raw and clashy and authentic they feel. It basically screams at you "this wasn't made by Nintendo" and I think, in this current climate of concerns and worries, that's a very good thing. I enjoy very polished fangames myself, but it sometimes just feels really amusing and cute (and charming, above all else) to play something like this where it's just so bizarre and surreal that it makes you want to laugh or smile. With all that said, I'll be honest and admit I've wanted to "update" several retro fangames and make them more playable for a long while now. Mario's Mansion 2 has been on my list for quite some time to remake/remaster, but reaching FanGuy is basically impossible these days. Hell, it was impossible 5 years ago when I tried the first time - Yoshiman even tried on my behalf, but wasn't able to get contact with him, evidently.
Needless to say, I think this Game Jam has been a roaring success and... something tells me we'll be seeing a few more entries before tomorrow's over too. Can't say how I know, I just have a gut feeling