You mean designing characters? That's something that takes time, practice, and instruction to really master. You could also look at well known character designers to pick up things they do with their designs. If you're pretty serious about making your characters look better you could try taking some online classes.
If that's not what you mean then I'm afraid I don't understand your post.
thank you dimentio aAAAAAAAAA iTS dIMENTIO!!!
i get my ideas from people i see, things i do, even music i listen to!
alas, it's easier said than done. it's pretty hard to do this kinda thing.
but hey, it's worked for me!
12-16-2017, 03:33 PM (This post was last modified: 12-16-2017, 03:35 PM by Yakibomb.)
How did you create Rachel? Think back on that and draw from your inspiration. Apply it to different characters. And... voila.
Actually it's not so easy. Personally, drawing doodles helps, life experiences can be easy to draw ideas from, and most importantly, gathering information--Learning.
@sl0shy As someone who can do a little of both drawing and programming, programming is harder. At lest with drawing, I don't need to constantly ask for help on how to do simple things and wait a day for a response.
It's easier to get started with character design than programming. It takes a moderate amount of knowledge to figure out how to write and debug a computer application, while anyone can come up with ideas for fictional characters. I'm not putting down people who design characters and story for games, because coming up with memorable characters is challenging.
A lot of the characters in my indie RPG project are inspired by people I know in real life. Some details have been changed to protect the innocent (and the not-so-innocent), but I've met a lot of colorful characters in real life, and some of their traits would be interesting for a video game character to have.
When you're designing original characters for a fangame, you could think about different species in the "Marioverse", both friendly and unfriendly. Generic enemies and NPCs usually aren't very fleshed-out, so you could think about what kinds of personalities they might have. A lot of the Paper Mario partners use this approach. Maybe a Bob-omb would be angry and would be constantly blowing up! You could also turn these stereotypes on their heads - you could make a Bandit who dreams of starting a legitimate business instead of stealing coins from travelers.
It's important to note that a character's design can be influenced by their environment, or vice-versa. For example, when Mr. Incredible from The Incredibles is forced to quit being a superhero and is now stuck in a dead-end job, while he maintains the larger-than-life height and size, he's also grown overweight, is balding, and is stuck in a tiny, desaturated cubicle that sucks all the colour and excitement from his life.
Think about a character's environment - where they work, where they live, and what would be there. You can design a generic work desk, or you can make one with personality. You can make a normal home, or you can make a unique one. Do they live in colder climates? Maybe they should be wearing thicker clothes. What do they do for work, and would that change how they dress?
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.