12-17-2020, 09:07 PM
(12-17-2020, 08:32 PM)Pedigree Wrote:(12-17-2020, 07:59 PM)goh Wrote: I'm using Hello Mario Engine. So you know.
Ok, and?
Quote:Wait a minute, I'm talking about SMA1 solid bubbles, the ones that are hit by veggies! Not SMW bubbles.The bubbles in SMA1 hold 1up mushrooms. Your draw event code seems to be changing the sprite index depending on whether or not it is holding an item or is empty. Either way, the code example I provided will help you.
It really doesn't matter which bubble you're talking about, you don't need to change the sprite in the draw event.
How do I really do that? I use Hello Mario Engine whatsoever.