12-18-2020, 01:54 AM
Based on your error. You should definitely put item = 0; at the creation event as it always goes before any other event. You can assign custom items using instance creation codes in the room editor. The instance creation codes will run after the creation event.
We're trying to help but the discussion keeps dragging on and going off a bit tangent.
Regardless, as someone who's very experienced with Game Maker Studio 1.4. I would highly advise against porting a GMK (Game Maker 8.0) into a GMX. Especially Hello Engines and frameworks based on Hello Mario Engine. I've done it before with Gatete's SMB1 Engine (has similar logics compared to Hello Mario Engine). It's very tedious and difficult even for an experienced developer. If you can, I would advise to get a copy of the Game Maker 8.0 Pro. I'm sorry but you have to Google it for legal reasons.
We're trying to help but the discussion keeps dragging on and going off a bit tangent.
Regardless, as someone who's very experienced with Game Maker Studio 1.4. I would highly advise against porting a GMK (Game Maker 8.0) into a GMX. Especially Hello Engines and frameworks based on Hello Mario Engine. I've done it before with Gatete's SMB1 Engine (has similar logics compared to Hello Mario Engine). It's very tedious and difficult even for an experienced developer. If you can, I would advise to get a copy of the Game Maker 8.0 Pro. I'm sorry but you have to Google it for legal reasons.