08-24-2021, 10:24 PM
World 2-3 will be called "Hot n Cold". I originally wanted this to be the "special stage" of World 2 but decided against it due to its easy difficulty.
Notice anything about this background? I noticed, from VGMaps, that this was only used in World 1-5 of the remake of Super Mario Bros 3. Why weren't they used in another other stages?
So you use a pipe network to alternate between cold and hot areas. The cold areas have the Flurries from Super Mario Bros 2 (and some cool foreground tiles from that game). You need to duck to get the first gem.
So in the underground hot area, you have two special features. First, if you have an Ice Flower, you can freeze the boiling tar into stone blocks. (Is that a good idea? I also have it so that Giant shells could smash stone blocks.) Second, the Exclamation block system does not work the same as in Super Mario World. It is more like the crystal switches in Link to the Past. Stomp on a Yellow switch to make yellow blocks appear and blue blocks disappear. Hit a Blue switch for vice versa.
A fire flower will help you melt ice blocks. Here is another new enemy I coded: the Boomerang Bros. I hope to code the Fire Bros and Ice Bros in a few weeks.
Here is another new enemy: Digging Chuck. This Charging Chuck hits boulders like cricket balls. I hope to do Splitting Chuck before the end of the year.
Notice anything about this background? I noticed, from VGMaps, that this was only used in World 1-5 of the remake of Super Mario Bros 3. Why weren't they used in another other stages?
So you use a pipe network to alternate between cold and hot areas. The cold areas have the Flurries from Super Mario Bros 2 (and some cool foreground tiles from that game). You need to duck to get the first gem.
So in the underground hot area, you have two special features. First, if you have an Ice Flower, you can freeze the boiling tar into stone blocks. (Is that a good idea? I also have it so that Giant shells could smash stone blocks.) Second, the Exclamation block system does not work the same as in Super Mario World. It is more like the crystal switches in Link to the Past. Stomp on a Yellow switch to make yellow blocks appear and blue blocks disappear. Hit a Blue switch for vice versa.
A fire flower will help you melt ice blocks. Here is another new enemy I coded: the Boomerang Bros. I hope to code the Fire Bros and Ice Bros in a few weeks.
Here is another new enemy: Digging Chuck. This Charging Chuck hits boulders like cricket balls. I hope to do Splitting Chuck before the end of the year.