09-05-2021, 11:19 PM
(This post was last modified: 09-11-2021, 11:17 PM by GeneSu730. Edited 1 time in total.)
World 2-5 is going to be a very big stage with a time limit of 450 seconds. It is going to be called Pipe Dream. It will be patterned off of some of the maze like stages in World 7 of Super Mario Bros 3.
So you start off by greeting a couple of Boomerang Bros.
I just watched the commentary "It's no Masterpiece." One of the things the commentator whined about was wondering why the Mario team didn't use any of the good ideas from the older Mario games in the newer ones. For instance, I wish they had military airship stages in Super Mario World. They were what made SMB3 fun.
Another feature they had in SMB3 that I did not see in SMW were pipe networks that took you to different places in the same stage. I don't know why the Nintendo team didn't reuse that master idea.
So this stage is a big pipe network that leads to different places in the same stage. You will have to keep that in mind, and punch all the hidden blocks, to get through this stage and get all the goodies.
P.S. Does anyone know who designed this beautiful sewer foreground tile set?
Is that a false wall? Go through it to find the Green Gem.
There is a mini pipe network that you have to slide through to get around.
Remember this puzzle from World 7-2 of SMB3? Punch all the hidden bounce blocks, leave through pipe, and re-enter the area to jump on top of the blocks.
The last area has a nasty mesh of bounce block, Venus Fire Traps, and spikes.
Mini Mario presented a lot of headaches for me. I think in order to not have to worry about the remaining bugs, I am only going to have the Mini Mushroom in certain bonus areas. Being Mini allows you to enter Mini Pipes. Find your way through this bonus area to find the Blue Gem.
So you start off by greeting a couple of Boomerang Bros.
I just watched the commentary "It's no Masterpiece." One of the things the commentator whined about was wondering why the Mario team didn't use any of the good ideas from the older Mario games in the newer ones. For instance, I wish they had military airship stages in Super Mario World. They were what made SMB3 fun.
Another feature they had in SMB3 that I did not see in SMW were pipe networks that took you to different places in the same stage. I don't know why the Nintendo team didn't reuse that master idea.
So this stage is a big pipe network that leads to different places in the same stage. You will have to keep that in mind, and punch all the hidden blocks, to get through this stage and get all the goodies.
P.S. Does anyone know who designed this beautiful sewer foreground tile set?
Is that a false wall? Go through it to find the Green Gem.
There is a mini pipe network that you have to slide through to get around.
Remember this puzzle from World 7-2 of SMB3? Punch all the hidden bounce blocks, leave through pipe, and re-enter the area to jump on top of the blocks.
The last area has a nasty mesh of bounce block, Venus Fire Traps, and spikes.
Mini Mario presented a lot of headaches for me. I think in order to not have to worry about the remaining bugs, I am only going to have the Mini Mushroom in certain bonus areas. Being Mini allows you to enter Mini Pipes. Find your way through this bonus area to find the Blue Gem.