09-14-2021, 12:15 PM
As a developer of level editors, where tons of objects can interact with each other in a ton of different and unique ways, I'm no stranger to bugs. Bug fixing can sometimes take a pretty big chunk of my development time, especially when complex stuff gets added. Sometimes I dedicate an entire afternoon and evening to just fixing bugs! Thankfully tho, that has decreased a lot because I use much more varied testing methods now and have access to good debugger tools.
Not that bug fixing is necessarily a bad thing tho, sometimes I like fixing glitches as it feels satisfying when it gets fixed, and knowing your game became a little bit better. But occasionally it is also really annoying when it is a really complex one, or when a fix causes more bugs elsewhere.
Anyway, I was thinking how much time people typically spent on this part of game development, so...
How much time & effort do y'all spent on bugfixes? Perhaps you didn't count the time before, which makes sense, you just want to get it over with...
But it's interesting to track and I'm interested to hear!
Not that bug fixing is necessarily a bad thing tho, sometimes I like fixing glitches as it feels satisfying when it gets fixed, and knowing your game became a little bit better. But occasionally it is also really annoying when it is a really complex one, or when a fix causes more bugs elsewhere.
Anyway, I was thinking how much time people typically spent on this part of game development, so...
How much time & effort do y'all spent on bugfixes? Perhaps you didn't count the time before, which makes sense, you just want to get it over with...
But it's interesting to track and I'm interested to hear!