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COMPLETED  Mario's slightly Unusual Boss Rush (2nd release upcoming)
MFGG Forums MFGG Development Showcase v
1 2 3 4 5 … 13 Next »
COMPLETED  Mario's slightly Unusual Boss Rush (2nd release upcoming)
MFGG Forums MFGG Development Showcase v
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COMPLETED  Mario's slightly Unusual Boss Rush (2nd release upcoming)
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[Completed] Mario's slightly Unusual Boss Rush (2nd release upcoming)
Ostrich101
something something mario 64 something
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#1
07-22-2022, 04:45 AM (This post was last modified: 08-31-2022, 12:12 PM by Ostrich101. Edited 5 times in total. Edit Reason: It's released, and gonna be updated )
Here is a little fan game I had been working on recently and now feel like showcasing on the forums.
[Image: mario3bossrush_title.png][Image: mario3bossrush_map.png][Image: mario3bossrush_prolouge.png]
[Image: mario3bossrush_cave2.png][Image: mario3bossrush_minonrush.png][Image: mario3bossrush_iceage.png][Image: mario3bossrush_bridgezone.png][Image: mario3bossrush_ghosthouse.png][Image: mario3bossrush_trolberg.png]
[Image: mario3bossrush_coghq.png][Image: mario3bossrush_airman.png]

Plot: Mario is invited to Peach's Castle for a grand celebration of some sorts. When he has almost arrived, Kamek appears out of no where and zaps him far away to a random location. Now Mario has to make his way back while going through some bosses which seem to have a bone to pick with him.
 
Development History: I was inspired to make this fangame when I was reading about a trilogy of games on the MFGG wiki called "The Miraculous Boss Battle", a very poorly made series of games made by MFGG user "awesomeface".
 
A long while after that, I made some little doodles of a Mario 3 styled boss rush game, but I didn't properly start development on it until June 4th of last year, though I stopped development on it as I was busy with some important personal life stuff. Sometime after I had released another version of my Angry Birds fangame "Angry Birds Slingshot Frenzy", I didn't really feel like working on that fangame for a while, and I really didn't feel like resuming work on Super Mario Generations, so I decided to resume development on this project again around either April or June 2022.
 
The name of the fangame came about where I was trying to make the title sound slightly mundane and unique, with the short fangame "Luigi Takes a Walk" also being an inspiration for the name.
 
Some Notes: Some of the levels have had more time in the oven than others, and same is true for the bosses (this also includes the graphics of said levels and bosses). Most of the music is from Super Mario Bros. 3 or Super Mario Maker 1/2, while others are from fan remixes (which I have given proper credit). Also, some sprites from Super Mario Generations are reused and edited for this fangame as I wanted the characters to be mostly modern looking.

Click on the photos to download the specific version you need. Also these are Windows versions.

x64 version:
[Image: mario3bossrush_thumbnail_x64.png]

x86 version:
[Image: mario3bossrush_thumbnail_x86.png]

Controls:
Z: Run / Fire / Pickup / Select level
X: Jump
Enter: Pause / Select
Arrow Keys: Move / Move Menu Options

Credits are in the ending as well as being a .txt file.

[+]Spoiler
Now I feel like I should release a feedback version of this thing so I can improve how it handles a bit more accurately. I will either edit this post or make another one with the download link once I've actually exported the project.
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[-] The following 3 users gave Ostrich101's post a 1-Up:3 users 1-Up Ostrich101's post
  ↳ DogToon64, Roo, VinnyVideo

LGBTQ+ Pride Roo
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#2
07-24-2022, 03:54 AM
Looks and sounds interesting. I'd gladly try it out.

As a random side note, while I don't like to toot my own horn very much, I'm pretty sure awesomeface was inspired by Boss, a (very bad) game I released like a month before the first Miraculous Boss Battle game, so I suppose I technically inspired this game as well. Small world, innit.
[Image: JUW1bdi.jpg]
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  ↳ Ostrich101
Ostrich101
something something mario 64 something
Members
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#3
07-25-2022, 07:57 AM (This post was last modified: 07-25-2022, 08:08 AM by Ostrich101. Edited 1 time in total.)
Alright, here is it released (NOTES: Click on the photos to download the specific version you need. Also these are Windows versions):

x64 version:
[Image: mario3bossrush_thumbnail_x64.png]

x86 version:
[Image: mario3bossrush_thumbnail_x86.png]

Controls:
Z: Run / Fire / Pickup / Select level
X: Jump
Enter: Pause / Select
Arrow Keys: Move / Move Menu Options

Credits are in the ending as well as being a .txt file.
(07-24-2022, 03:54 AM)Roo Wrote: Looks and sounds interesting. I'd gladly try it out.

As a random side note, while I don't like to toot my own horn very much, I'm pretty sure awesomeface was inspired by Boss, a (very bad) game I released like a month before the first Miraculous Boss Battle game, so I suppose I technically inspired this game as well. Small world, innit.

You know the funny thing is that I became aware of your game "Boss" while I was trying to find awesomeface's games. Laughing
Other places where you can find me:
DeviantArt
Angry Birds Nest
Sonic Retro (Not active there)
NCFC
YouTube
Random quotes from MFGG.
 
"Tweet squawk quack tweet quack tweet quack squawk.." ~ Ostrich (oh that's me)

"Bowser has gone insane after being beaten so many times by Mario and is now complaining about stuff in internet because he is tired of life." ~ Saltman

"'Class Clown' isnt just a title, it's a responsibility, it's a life style, so please take it a bit more seriously." ~ Mors

"By the next 20 years this community will be filled with Novas." ~ Hypernova

[+]Spoiler
[Image: result.png]
Reply

  ↳
Ostrich101
something something mario 64 something
Members
x 920

SubmitterIso Collab ContributorSprite Comp Runner-UpSprite Comp Top 5Drawing Comp Runner-UpSecret SantaMFGG 17th AnniversaryMFGG 18th AnniversaryMFGG 19th AnniversaryJoke Game Contest Runner Up
#4
08-31-2022, 12:21 PM (This post was last modified: 09-04-2022, 07:44 AM by Ostrich101. Edited 3 times in total. Edit Reason: fixed the .GIFs and brought up SuperSledgeBro's review )
So, thanks to both @Roo and @SuperSledgeBro's recent review of the game on the main site, I'm planning on doing a small update which'll fix a few bugs and do some slight changes to the levels, either design or artistic wise.

First up, some artistic stuff. The Angry Birds level will now be tweaked to more "Angry Birds" like, with a level BG resembling the first episode of the original game.
[Image: mario3bossrush_roviolevel_after.png]

In another artistic change that I am kinda still thinking about is changing the Hilda level to be at evening or night.
[Image: mario3bossrush_trolberglevel_after.png]
The rock enemies in the source material don't move in the day, which is why I am considering the time of day change.

Now for the programming related stuff:

The bosses will now have invincibility frames, so now they'll be a bit more challenging (hopefully)
[Image: mario3bossrush_bossdamagetimer.gif]
And now you won't be able to cheese the bosses.
[Image: mario3bossrush_cheesingfix.gif]

Other changes such as the checkpoint fix and some other misc will be done at some other point, along with possibly doing some more drastic level design changes, with this whole update being a "Pre-Sequel" one.

Yes thats right, I'm doing a sequel to this.
Other places where you can find me:
DeviantArt
Angry Birds Nest
Sonic Retro (Not active there)
NCFC
YouTube
Random quotes from MFGG.
 
"Tweet squawk quack tweet quack tweet quack squawk.." ~ Ostrich (oh that's me)

"Bowser has gone insane after being beaten so many times by Mario and is now complaining about stuff in internet because he is tired of life." ~ Saltman

"'Class Clown' isnt just a title, it's a responsibility, it's a life style, so please take it a bit more seriously." ~ Mors

"By the next 20 years this community will be filled with Novas." ~ Hypernova

[+]Spoiler
[Image: result.png]
Reply
[-] The following 2 users gave Ostrich101's post a 1-Up:2 users 1-Up Ostrich101's post
  ↳ DogToon64, Roo
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