Greetings what remains of Mario Fan Games Galaxy! Been a while.
It's also been a while since I've dabbled in Fangammery but here I am 9 years after Minigame Mayhem released, giving it another look.
So here we have Mario Kart: Ultra Circuit. Name isn't final. Starting to think I should stick with my naming conventions and just call it Mario Kart: Mayhem.
Been working on this for a good few months now. It started as just me messing around in Construct 3 for fun, between other projects, wanting to see if I could clone the look and feel of the old Mode 7 style games. I made a prototype using Super Circuit graphics, felt satisfied and then left it for a half a year. Gave it another look at recently and decided to see if I could push the idea further and before I knew it I had this demo all made up.
It's not perfect and has plenty of bugs which are listed on the Itch page, plus a few I'm probably sure I don't know about yet, but here's a list of features and things:
Features:
- 13 Playable characters from Mario to Birdo to Kamek!
- Race through the first 4 tracks of the Mushroom Cup and go for the trophy!
- All the usual items are here, mushrooms, shells, bananas and fireballs!
CONTROLS: (keyboard only for now)
Z: Accelerate
X: Items
CTRL: Slide
Left / Right: Steer
Enter: Start
----------------------------
Features to add or change
- Add Rosalina
Bugs that may be present
- Weird colours after AI invincible occasionally
- Can't go through ghost AI players
- AI players items being self-destroyed
- Getting hit with items while invincible
- Bomb/Lightning explosions don't always destroy items
- Red shells held behind don't get destroyed properly
- Items sometimes do no damage to AI
- AI sometimes too fast or too slow
Stuff to add MAYBE.
- Lap Times?
I've rushed this out the door a bit and haven't given it a proper test, so you can go ahead and do it for me.
Mario Kart: Ultra Circuit
It's also been a while since I've dabbled in Fangammery but here I am 9 years after Minigame Mayhem released, giving it another look.
So here we have Mario Kart: Ultra Circuit. Name isn't final. Starting to think I should stick with my naming conventions and just call it Mario Kart: Mayhem.
Been working on this for a good few months now. It started as just me messing around in Construct 3 for fun, between other projects, wanting to see if I could clone the look and feel of the old Mode 7 style games. I made a prototype using Super Circuit graphics, felt satisfied and then left it for a half a year. Gave it another look at recently and decided to see if I could push the idea further and before I knew it I had this demo all made up.
It's not perfect and has plenty of bugs which are listed on the Itch page, plus a few I'm probably sure I don't know about yet, but here's a list of features and things:
Features:
- 13 Playable characters from Mario to Birdo to Kamek!
- Race through the first 4 tracks of the Mushroom Cup and go for the trophy!
- All the usual items are here, mushrooms, shells, bananas and fireballs!
CONTROLS: (keyboard only for now)
Z: Accelerate
X: Items
CTRL: Slide
Left / Right: Steer
Enter: Start
----------------------------
Features to add or change
- Add Rosalina
Bugs that may be present
- Weird colours after AI invincible occasionally
- Can't go through ghost AI players
- AI players items being self-destroyed
- Getting hit with items while invincible
- Bomb/Lightning explosions don't always destroy items
- Red shells held behind don't get destroyed properly
- Items sometimes do no damage to AI
- AI sometimes too fast or too slow
Stuff to add MAYBE.
- Lap Times?
I've rushed this out the door a bit and haven't given it a proper test, so you can go ahead and do it for me.
Mario Kart: Ultra Circuit