01-21-2024, 05:51 AM
I found this a while ago, and then just now decided to share it here:
Remembering Game Maker
It's pretty neat to read about someone's retrospection on such a popular and beloved game-making program, one that even I used for a very long time. Also, this article made me realize that Pac-Man is in the GM8 logo, within the G!
Do you have any memories and thoughts on GameMaker that you'd like to share? I remember when I first got the program (version 8.1), I tried to make a game featuring a robot. I made the sprites, and then the backgrounds. When I started making a room, I noticed that I couldn't place any sprites in. I felt a little frustrated, since at that time I didn't want to read the tutorials to learn how GameMaker works. After a while, I decided to pick up the project file for the "first game" tutorial (the one with the fruits and bombs), and then edited it into my very first game. Instead of clicking on fruits, you click on moving white squares, and instead of avoiding bombs, you avoid white squares that don't move. It's basically a reskin of the tutorial game. I remember having a lot of fun with GameMaker, even if there were some frustrations.
Remembering Game Maker
It's pretty neat to read about someone's retrospection on such a popular and beloved game-making program, one that even I used for a very long time. Also, this article made me realize that Pac-Man is in the GM8 logo, within the G!
Do you have any memories and thoughts on GameMaker that you'd like to share? I remember when I first got the program (version 8.1), I tried to make a game featuring a robot. I made the sprites, and then the backgrounds. When I started making a room, I noticed that I couldn't place any sprites in. I felt a little frustrated, since at that time I didn't want to read the tutorials to learn how GameMaker works. After a while, I decided to pick up the project file for the "first game" tutorial (the one with the fruits and bombs), and then edited it into my very first game. Instead of clicking on fruits, you click on moving white squares, and instead of avoiding bombs, you avoid white squares that don't move. It's basically a reskin of the tutorial game. I remember having a lot of fun with GameMaker, even if there were some frustrations.