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WIP  Launch a new Community Fangame Project
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WIP  Launch a new Community Fangame Project
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WIP  Launch a new Community Fangame Project
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Poll: Launch a new Community Fangame Project
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This sounds awesome - I'd love to contribute
100.00%
10 100.00%
I don't think I'll be able to contribute, but I want to play the game once it's done
0%
0 0%
This might be a bad idea
0%
0 0%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]


[WIP] Launch a new Community Fangame Project
United States VinnyVideo
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#1
04-19-2024, 06:35 PM
Once upon a time, MFGG ran a big collaborative fangame project, eventually named Midas Machine. It was amazing - it produced a large quantity of beautiful, fun-to-play levels and a really fun and creative story. The problem is it became so complicated that the project fizzled out and never got done - and its project lead grew so busy with things that actually paid him money.

Since then, there have been a couple of other attempts at unofficial Community Fangame Projects, but those eventually faded away, full of good ideas and good intentions but lacking in focus and project management skills.

I'm proposing a new Community Fangame Project - one that has a much better chance of getting finished!

Genre
This would be a 2-D platformer. This is the gameplay that people are most likely to associate with Mario, and it's the kind of game that most MFGGers have tried making.

Engine
I highly recommend Gate's engine for this. It's packed with features, it's been widely used for 15 years, and it's actively maintained by an MFGG admin who isn't going away.

Using this will require that you have access to GM Studio 2 if you're making levels or programming bosses/enemies. Fortunately, GM is free! And most of us use it. Even if you're new to GM, I think you'll quickly be able to get up to speed creating levels. If your background is in ROM hacking or SMBX or Mario Maker, I think you'll find making levels in Gate's engine to be intuitive.

Collaboration method
Since multiple people will be touching the same codebase, sometimes concurrently, we'll need a version control system. And fortunately, GM Studio 2 integrates nicely with Git, probably the most popular version control system out there. If you're working on a level, you'll be able to "check out" that level and work on it while other people are working on other levels or other things. It's pretty cool!

I'd like for people to make a forum post when they're submitting a level, graphic, or song for review.

We can use the forums or Discord for brainstorming. If we use Discord, we'll want to create a channel for this, and if we use the forums, we might want to create a CFP forum.

People: What we need
  • A team lead (someone who can stitch everything together - probably Gate or me)
  • Level designers (the more the merrier - it would be appreciated if you can contribute at least a couple of levels)
  • Graphics designers (custom graphics are cool, but it's OK to use ripped graphics as well)
  • Music designers (an original theme song would be cool, although it's also OK to use soundfonted MIDIs)
  • Boss designers (remember that making original bosses is time-consuming - one boss can take longer to develop than multiple levels)
  • Testers (people who can play through the levels and make sure things work right and the difficulty curve is fair)

One person can hold multiple roles, of course.

You absolutely don't need to be an expert at any of these skills to help out! Though if you're brand-new, you might be better off just playing and offering feedback.

We probably want the first level and the last regular level to be made by the team lead or one of the more experienced developers who's closely involved in the project, since those levels are especially important to get right.

Considerations
Language: Game will be in English, since most people here speak English.

Level length: Levels should be a reasonable length - think a typical level in SMW.

Game length: Let's aim for 20-25 levels for now - we can always add more if this project proves to be popular. Remember that we won't be making levels in the order in which they appear in the game.

Graphical style: Any custom graphics should match the style of the game. We can talk about what graphical style you want to use.

Music style: We want to be consistent with this too. It would be weird to have orchestrated music in one level and NES music in the next level, unless there's a very good reason to mix styles.

Innovation: The game should feel Mario-ish, but we also want to be innovative. We don't want this to be New Super Mario Bros. 2024!

Level environments: It's totally OK to have some different kinds of level environments, and we don't have to start with a grassy/hilly world and proceed into a desert area and end with a Dark Land-type realm. We want a variety of level environments - we'll want to communicate to make sure that we don't have a situation where eight different level designers make a Ghost House level or something.

Difficulty: We want this game to be enjoyable and accessible to a wide audience. However, it's also true that most people playing Mario fangames have some experience with the Mario series and probably don't want or need hold-your-hand tutorials or in-game aids. It's fine if the later levels are a bit harder than, say, the later SMW levels, but we don't want to go overboard with difficulty.

Quality control: Your level contributions will be edited by team leads - we'll work with level submitters and take into account feedback from players. Team leads reserve the right to reject a level that's too short or ludicrously hard, but I think in most cases we'll only need to make small tweaks to ensure high quality. And, of course, it's OK for each level designer to show their own personality in their levels - it's normal (and expected) that a level made by one designer would feel a bit different from someone else's level.

Credit: This is a freeware, nonprofit fangame, just like everything else on MFGG. You obviously won't get paid for anything you do. We'll recognize contributors with a forum badge and copious credit in the game, in the help file, and on social media.

Decisions to make
Story: This is where y'all come in! Be creative. We probably want to agree on a framework for the story before we start designing lots of levels.

Characters: Will Mario be the only playable character? Should we add Luigi? Should some of Mario's other friends join the party? Remember that each playable character multiplies the number of sprites needed for power-ups and stuff.

Number of power-ups: Gate's engine comes with a massive selection of power-ups. We likely won't want to use every one of them in the game. We'll need to agree on which power-ups we want available in this game. For example, having an abundant supply of items that offer flying or fall-breaking capabilities (like a Super Leaf/Tanooki Suit) can significantly affect how people design their levels. (Alternatively, we could make certain power-ups available only in certain levels.)

Yoshi: I love Mario's dino buddy. We all do. But do we want Yoshi to be playable in the game? Is he still afraid of Ghost Houses? Remember that Yoshi is a particularly powerful power-up, and if he's available, we'll need to adjust our levels accordingly.

Coins: Should the game have coins? What would we use them for? Would they be for accumulating extra lives or for buying stuff?

Points: Do we need a points system? Would points have a purpose, like for online high scores?

Lives: Do we need a lives system? If not, is there something else we could use 1-Up Mushrooms for?

Checkpoints: Should we use checkpoints? Should they just be for longer levels or for before bosses? Note that having checkpoints might give a purpose for a lives system even if you have unlimited opportunities to save your progress.

Save points: Personally, in 2024 I prefer platformers that save progress every time you complete a level.

Collectibles: Should we have some kind of collectible item in each level, like Star Coins? Or something that's harder to find, like the DK Coins in DKC2? What would be the reward for accumulating a lot of collectibles? Remember that we want the reward to be commensurate with the difficult in collecting them all - unlocking secret levels is a lot more exciting than getting a 16x16 star next to your save file.

End point: Do you want levels to use an SMB1 flagpole? An SMW goal tape? SMB3 cards? Something new and different?

Why this can succeed
Collaborative projects are always challenging. However, I think my proposed model offers a lot of advantages over previous formats - it's focused on getting the most important stuff done first, and if people stay interested and engaged, we can always add more levels and features later on. I think the choice of engine and collaboration method will make it easy to get a good number of people participating. I also think that having stable, experienced leadership will help.

I truly believe that we can make something super-awesome if we bring MFGG's best together! What do y'all think?
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#2
04-19-2024, 06:56 PM (This post was last modified: 04-21-2024, 01:12 AM by Gate.)
Lemme point some of the powerups the engine have (If we end using GME9)

GME9 has the following powerups available
Mushroom, Fireflower, Iceflower, Carrot, Leaf, Cape Feather, Frog Suit, Tanooki Suit, Hammer Flower, Boomerang Flower, Super Flower, Bomb Mushroom, Blue Shell, Bee Mushroom, Volt Mushroom, Penguin Suit, Propeller Mushroom, Super Bell, Football Suit, Ranger Suit, Super Acorn, Fiery Leaf, Chilly Leaf, Beetroot, Jumping Lui, Wind Flower, Bubble Flower, Golden Flower, Mega Mushroom, Mini Mushroom, Starman and P-Wing

As for Yoshi, Yoshi has 6 available colours which I will mention now:

Green (No effects)
Red (Can spit fire when eating a koopa shell)
Yellow (Can shake the ground when holding a koopa shell on the mouth)
Blue (Can fly when holding a koopa shell on the mouth)
Cyan (Eat an enemy and you can breathe ice)
Pink (Eat an enemy and you'll be able to spit a turnip)

The Kuribo Shoes are also available, and there's 5 of them

Kuribo (No enemies will survive your stomp)
Baburu (You can walk on lava and each enemy you stomp will generate two fireballs)
Dossun (You can make the ground shake and stun/kill enemies within range)
Jugemu (You can fly as much time you want)
Pentaro (You cannot slide on slippery surfaces and you'll generate two ice balls per enemy stomped)
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#3
04-20-2024, 01:26 AM
I'd like to propose, as a possible idea of what would be, the Sonic Legends inspired Mario fangame idea I threw around a while back.

I mean, it's a fangame concept based around the many years of fangaming in the Mario community, which seems like a good fit for a new Community Fangame project.
Other socials:
Sonic Retro
NCFC
YouTube

List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)
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SuperSledgeBro
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#4
04-20-2024, 07:29 PM
If the reference for a community fangame is Midas Machine, that's a bar too high to fill. But if it's a smaller project that can be completed in 1-3 years, I'd be absolutely up for it! A shorter experience is worth the time if it's good quality.
[+]Spoiler
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#5
04-20-2024, 09:04 PM
i would absolutely love to make some levels for this if it gets off the ground!
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India matrix
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Submitter Holiday Tree
#6
04-21-2024, 11:01 AM (This post was last modified: 04-21-2024, 11:05 AM by matrix.)
And I would love to add a lot of features to the community fangame project!!

Like my dynamic smooth camera, postprocessing effects, text effects in dialogues and messages, cool animations, etc.
 
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United States littlelum
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#7
04-21-2024, 11:53 AM
I'd like to join in too if I have the means and ability to
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Philippines Myte
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#8
04-23-2024, 05:08 AM
I'm down for this. I briefly tried to be a spriter for Midas Machine, I think I have decent experience in spriting, boss conceptualization, and level design.

Sticking to 20-25 levels is a good call, it shouldn't be too ambitious hahaha, quality over quantity as they say
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United States VinnyVideo
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#9
04-23-2024, 06:33 PM
@Gate Thanks for sharing the list of power-ups - that's quite a list! It might be fun to have a couple of levels with the deluxe Kuribo's Shoes, too.

@OssieTheOstrich Thanks for reminding me of that concept. I don't want us to commit to a story just yet, but that could be a great concept for the New CFP.

@SuperSledgeBro Definitely! Midas Machine spent 15 or so years in development, and they never came close to completing all the levels and bosses they had planned. Super Mario Flashback, a similar collaborative project, stalled out after a decade of work. My proposed project is something we can plan to work on for 12-18 months, maybe longer if someone wants to make a "deluxe edition" with even more levels. I don't want this to be something that gets insanely overambitious and winds up stuck in limbo for years.

@Friendly Dictator Same here - I'd love to play some new Friendly Dictator levels!

@matrix I know Flashback had a lot of fancy special effects like that - feel free to experiment with those here. Do you have any demos or videos showing your work?

@littlelum That would be cool!

@Myte Yep - I'd rather aim for a reasonable number of interesting, high-quality levels. And I'd like to make a project that I know we're capable of completing!
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India matrix
Formerly WinMithul
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#10
04-24-2024, 07:00 AM (This post was last modified: 04-24-2024, 11:54 AM by matrix.)
(04-23-2024, 06:33 PM)VinnyVideo Wrote: @matrix I know Flashback had a lot of fancy special effects like that - feel free to experiment with those here. Do you have any demos or videos showing your work?
Yes @VinnyVideo, I have

You can check out my video demos:

Smooth camera:

This is basically an addon for GME9. It replaces its proprietary camera system with a more dynamic one.

Post Processing Effects from my Mario fangame SMB Friends(formerly My Friend Mario):

This one not only contains one post-processing effect but many including:
  • Bloom effect
  • Day Night Shader (This level's setting as shown in the video is actually evening)
  • Color Overlays by using advanced blending modes
  • LUT Shader(you can do it alternatively in the filters section in the room editor)
And this is how it looks like when the game does not have any ppfx:
[Image: IjA5YGh.png]
Shaders are made by Reverends, and I tweaked a bit of it to throw it into my fangame.
As of now, I have these demos. But if u do wanna try my fangame demo, it's on the mainsite:
https://mfgg.net/index.php?act=resdb&par...2&id=40593
 
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#11
04-27-2024, 07:16 AM
Welp, it's official:
The next community fangame project has now commenced a formal start
Other socials:
Sonic Retro
NCFC
YouTube

List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)

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