12-27-2017, 09:50 PM
12-28-2017, 06:49 AM
Stack overflow is probably a better place to ask about this than here. We don't have many active C# devs on this forum.
signatures are hard pls listen to music thxbye
12-28-2017, 10:39 AM
I use C#, but I've never really messed with binary files before. Somebody who's done binary file stuff in another language would be more qualified to answer this than a humble casual C# dev like myself.
Vimimin Wrote:Hylian's day job, little did we know, was saying controversial things on the internet. Mors Wrote:you fool!!!! you fixed it wrong!!!! Bibby Team
12-28-2017, 11:00 AM
Googled it quickly:
https://msdn.microsoft.com/en-us/library....110).aspx Anything in particular that you are trying to do?
Me.
12-28-2017, 11:27 AM
Thanks for the responses. I'm attempting to build a level editor for Yoshi's Island: Super Mario Advance 3 for the GBA. I'm already familiar with how the game stores the data. I just need to figure out how to load and store the .GBA ROM file in the program itself for editing - the most important part . Xander's method sounds the most likely, so I'll give it a try.
|
|