MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Development Showcase v
1 2 3 4 5 6 Next »
WIP  Mario and The Return of Wart [looking for graphics people]
MFGG Forums MFGG Development Showcase v
1 2 3 4 5 6 Next »
WIP  Mario and The Return of Wart [looking for graphics people]
MFGG Forums MFGG Development Showcase v
1 2 3 4 5 6 Next »
WIP  Mario and The Return of Wart [looking for graphics people]
Mark All Posts Read Today's Posts

Pages (2): « Previous 1 2
[WIP] Mario and The Return of Wart [looking for graphics people]

Canada Honey Saucer Gengar
Gengar's here!
Members
x 84

Submitter
#21
10-22-2018, 06:09 PM
Game looks noice
I have the Thunder Dragon Statue. Also, I'm not gay
Reply
[+]
  ↳
tee
A tea cup.
Members
x 25
#22
10-22-2018, 07:56 PM
Seems like a cool project!  Thumbs Up
I'm a teacup. Cool
Reply
[+]
  ↳

United States Thunderbro
Electrifying
Members
x 27

Submitter
#23
10-22-2018, 08:20 PM
Out of curiosity, are there any enemies that retain their behavior from SMB2, or are new enemies just reskinned?
Reply
[+]
  ↳

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#24
10-22-2018, 11:01 PM
quite a few actually!
Just don't have gfx for them
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+]
  ↳

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#25
10-29-2018, 07:11 PM (This post was last modified: 10-30-2018, 05:25 AM by Yoshin.)
[Image: SMW_TRoW_00051.png]
[Image: SMW_TRoW_00056.png]
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+] The following 3 users gave Yoshin's post a 1-Up:3 users gave Yoshin's post a 1-Up
  ↳ Evil Yoshi Toes, lean, Q-Nova

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#26
11-24-2018, 06:58 PM
[Image: SMW_TRoW_00064.png]   [Image: SMW_TRoW_00076.png]
[Image: SMW_TRoW_00077.png]   [Image: SMW_TRoW_00079.png]
As the thread title says, I am looking for some gfx people if you wanna help out with the hack!
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+] The following 4 users gave Yoshin's post a 1-Up:4 users gave Yoshin's post a 1-Up
  ↳ ¿OssieOstrich101?, lean, Q-Nova, VinnyVideo

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#27
12-30-2018, 10:58 AM
Been over a month since the last update huh, whoops
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+]
  ↳
Q-Nova
This is neat.
Members
x 127

MFGG 17th AnniversaryDesign Competition Top FiveBig HelpSuper SubmitterSuper ReviewerUltra Happy HeartWiki ContributorIso Collab ContributorSprite Comp Top 5Sprite Comp Runner-UpMinigame Comp WinnerMinigame Comp Top 5Music Comp Top 5Drawing Comp WinnerDrawing Comp Runner-UpDrawing Comp Top 5Super Comp Runner-UpSuper Comp Top 5NCFC ContributorGame of the Month WinnerEvent WinnerPro Egg HunterE3 BingoMFGG Awards 2015 WinnerMFGG Awards 2016 WinnerHoliday TreeSecret SantaSkull Badge
#28
12-31-2018, 06:39 PM
That castle level you just showed seems rather interesting, @Yoshin. I like how it requires all four directions of movement, rather than just two like in most Mario levels. One thing I'd recommend working on is putting more thought on how you use enemies and features. There are some interesting uses of features, such as the sparkies with the ? Blocks, but what I mean is that right now enemies and obstacles seem to be scattered around the level without much thought. In the official Mario games, levels are usually built with a theme or gimmick in mind, along with a list of only a few stuff that can be used. Those levels mix and match what is used and build upon them as the player progresses on them. Limiting yourself to only several stuff per level may seem restrictive at first, but I think it allows more creativity and can make the levels more memorable.

Let's take Chocolate Island 3 from SMW for instance. The level revolves around the rotating platforms that were seen in previous levels. Soon, we see Koopa Troopas walking on the blocks that hold the platforms, which makes the player a bit more cautious when traversing the level. Later on, the level mixes things up by replacing the Koopas on the blocks with Fuzzies, which are more challenging to avoid in this situation. Koopa Paratroopas are also encountered in a couple areas, to make some interesting challenges that must be overcome. So, what this level did is take a familiar element and mix it with a couple enemies, creating interesting combinations and a memorable level overall.

Aside from level design, I'd like to say that some of the graphics look nice. They do look a bit out of place when mixed with the vanilla SMW sprites, but I assume that will be fixed later on, since you're looking for artists. Anyway, I hope my advice was helpful to you. Good luck on this hack!
[Image: GOTM_Banner_2018-08.png]
Reply
[+] The following 1 user gave Q-Nova's post a 1-Up:1 user gave Q-Nova's post a 1-Up
  ↳ Yoshin

LGBTQ+ Pride Syaxamaphone
Cute!
Members
x 91

Kimmy GibblerMFGG 17th AnniversarySubmitterUltra Happy HeartIso Collab ContributorSprite Comp Runner-UpMinigame Comp WinnerMinigame Comp Runner-UpDrawing Comp Runner-UpDrawing Comp Top 5Super Comp WinnerSuper Comp Runner-UpSuper Comp Top 5NCFC ContributorGame of the Month WinnerMFGG Awards 2014 WinnerMFGG Awards 2016 WinnerMFGG Awards 2017 WinnerHoliday TreeGood CitizenSecret Santa
#29
12-31-2018, 08:20 PM
Something that is throwing me off is how inconsistent the platforms are. Sometimes its those log platforms and sometimes its the SMB bridge out of nowhere. Its a bit incoherent and I think that it might be a bit overwhelming to the player (even if they all act near identically)
My games | My twitter | My stream | Sprites Unlimited

[Image: A1BH1oG.png]
Reply
[+]
  ↳
Q-Nova
This is neat.
Members
x 127

MFGG 17th AnniversaryDesign Competition Top FiveBig HelpSuper SubmitterSuper ReviewerUltra Happy HeartWiki ContributorIso Collab ContributorSprite Comp Top 5Sprite Comp Runner-UpMinigame Comp WinnerMinigame Comp Top 5Music Comp Top 5Drawing Comp WinnerDrawing Comp Runner-UpDrawing Comp Top 5Super Comp Runner-UpSuper Comp Top 5NCFC ContributorGame of the Month WinnerEvent WinnerPro Egg HunterE3 BingoMFGG Awards 2015 WinnerMFGG Awards 2016 WinnerHoliday TreeSecret SantaSkull Badge
#30
12-31-2018, 09:48 PM
@Syaxamaphone Yeah, I do agree with you there. I also feel like the cloud platforms are out of place in this kind of setting. The rope platforms seem to act identical, so those could be used instead (although they would need some additional tiles for the edges so there wouldn't be a cutoff). Either that, or a new, suitable jump-through tile could be made.
[Image: GOTM_Banner_2018-08.png]
Reply
[+]
  ↳

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#31
01-01-2019, 08:53 PM
Platform inconsistency is def not intended, as the castle gfx I'm using are far from finished(as are most things, as the thread title implies).
The enemy placement is mostly adhoc to get a feel for things, the final gimmick for the level will likely involve conveyors(all the bridge tiles will be replaced with these) and sparkies, but yes overall the stuff is pretty random and I'll admit that, even if my reasoning sounds like an excuse.

As for the other point, I just wanted to test out lunar magic's new feature where you can have levels with weird shapes and see what I could make out of it.
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+]
  ↳

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#32
02-06-2019, 12:40 AM (This post was last modified: 02-06-2019, 05:56 PM by Yoshin.)

https://twitter.com/Yoshin01/status/1093206083592749058">


Haven't updated you guys in a while
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+] The following 4 users gave Yoshin's post a 1-Up:4 users gave Yoshin's post a 1-Up
  ↳ Evil Yoshi Toes, lean, Q-Nova, Roo

LGBTQ+ Pride Roo
Yo, yo-yo.
Members
x 22
#33
02-06-2019, 06:15 AM
Now that's a walking animation.
[Image: 5jd8n9u.png]
everybody gangsta until the flame starts walking
Reply
[+] The following 1 user gave Roo's post a 1-Up:1 user gave Roo's post a 1-Up
  ↳ Yoshin

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#34
02-16-2019, 12:10 PM
[Image: unknown.png]
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+] The following 2 users gave Yoshin's post a 1-Up:2 users gave Yoshin's post a 1-Up
  ↳ Evil Yoshi Toes, Q-Nova

United States VinnyVideo
Can't have an avatar without a Shy-Guy
Tech Admins
x 870

Kimmy GibblerMFGG 17th AnniversaryAdministratorSite StaffWiki SysOpBig HelpSuper SubmitterSuper ReviewerUltra Happy HeartWiki ContributorSprite Comp Runner-UpMinigame Comp WinnerMinigame Comp Runner-UpMinigame Comp Top 5Music Comp WinnerMusic Comp Runner-UpMusic Comp Top 5Drawing Comp Top 5NCFC ContributorGame of the Month WinnerMFGG Awards 2010 WinnerMFGG Awards 2011 WinnerMFGG Awards 2012 WinnerMFGG Awards 2013 WinnerMFGG Awards 2014 WinnerMFGG Awards 2015 WinnerMFGG Awards 2017 WinnerSecret Santa
#35
02-16-2019, 02:46 PM
Cute pic. What does the Yoshi's Cookie do?
Course clear! You got a card.

[Image: CourseClear.gif]

Reply
[+]
  ↳

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#36
02-16-2019, 03:30 PM
It's a secret
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+] The following 2 users gave Yoshin's post a 1-Up:2 users gave Yoshin's post a 1-Up
  ↳ Q-Nova, VinnyVideo
Q-Nova
This is neat.
Members
x 127

MFGG 17th AnniversaryDesign Competition Top FiveBig HelpSuper SubmitterSuper ReviewerUltra Happy HeartWiki ContributorIso Collab ContributorSprite Comp Top 5Sprite Comp Runner-UpMinigame Comp WinnerMinigame Comp Top 5Music Comp Top 5Drawing Comp WinnerDrawing Comp Runner-UpDrawing Comp Top 5Super Comp Runner-UpSuper Comp Top 5NCFC ContributorGame of the Month WinnerEvent WinnerPro Egg HunterE3 BingoMFGG Awards 2015 WinnerMFGG Awards 2016 WinnerHoliday TreeSecret SantaSkull Badge
#37
02-16-2019, 09:26 PM
The link to the new walking animation seems to be broken. Here's a fixed one, though:

https://twitter.com/Yoshin01/status/1093206083592749058

It's a nice animation, I must say! The latest picture also looks good; I like how there's a number 9 made out of coins. Are those seaweed supposed to be enemies or background scenery? The Yoshi cookie looks like it might be rather interesting. Smile
[Image: GOTM_Banner_2018-08.png]
Reply
[+]
  ↳

Quebec Yoshin
I... I'll never forget my time traveling with you
Administrators
x 470

Leek BadgeMFGG 17th AnniversaryAdministratorModeratorSite StaffWiki SysOpSubmitterSuper Happy HeartMFGG Awards 2017 WinnerGood CitizenSecret SantaHoliday TreeSkull Badge
#38
Yesterday, 09:50 AM
They're enemies, komboo from Odyssey to be exact(totally not reskinned pokeys)
[Image: 1gZwDC8.png]
[Image: walko.gif][Image: walko.gif]
Reply
[+] The following 1 user gave Yoshin's post a 1-Up:1 user gave Yoshin's post a 1-Up
  ↳ Q-Nova

United States Yakibomb
"Draw me like one of your French Rat Funks."
Members
x 51

MFGG 17th AnniversarySubmitterUltra Happy HeartSprite Comp Top 5NCFC ContributorGame of the Month WinnerMFGG Awards 2018 WinnerSecret SantaHoliday TreeSkull Badge
#39
Yesterday, 05:44 PM
I'm liking what's going on here. The design of your levels reminds me a lot of my ol' Games Factory days. I'm not saying it's a bad thing--It's just super nostalgic for me.

Please keep it up!
My Twitter | My YouTube | Find me on Discord: Yakibomb#0890
[Image: GOTM_Banner_2018-10.png]
Reply
[+]
  ↳
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)

Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff

Linear Mode
Threaded Mode