01-01-2019, 08:53 PM
Platform inconsistency is def not intended, as the castle gfx I'm using are far from finished(as are most things, as the thread title implies).
The enemy placement is mostly adhoc to get a feel for things, the final gimmick for the level will likely involve conveyors(all the bridge tiles will be replaced with these) and sparkies, but yes overall the stuff is pretty random and I'll admit that, even if my reasoning sounds like an excuse.
As for the other point, I just wanted to test out lunar magic's new feature where you can have levels with weird shapes and see what I could make out of it.
Lando Never Dies
pfp by Plasmi
The enemy placement is mostly adhoc to get a feel for things, the final gimmick for the level will likely involve conveyors(all the bridge tiles will be replaced with these) and sparkies, but yes overall the stuff is pretty random and I'll admit that, even if my reasoning sounds like an excuse.
As for the other point, I just wanted to test out lunar magic's new feature where you can have levels with weird shapes and see what I could make out of it.
Lando Never Dies
pfp by Plasmi