04-07-2018, 12:08 AM
(This post was last modified: 05-20-2018, 04:40 PM by Cruise Elroy.)
First off, thank you to all who voted for me and @Michelangelo in the previous contest, and congrats to @Syaxamaphone and @ReinlynxPSI for getting second place!
Anywho, you've probably been told before that controls are important. While I think it's good that your controls should be as tight as possible, I also think that creativity is important to games -- yet we strangely don't see a lot of creativity in control schemes for fan games all that much. So, in the spirit of Nintendo always finding new ways for people to play games, I'd like to declare the theme of this next contest as:
QWERKY Controls
Get it? ...Y'know, it's like QWERTY and quirky in one word...? Eh, anywho, the main goal of this contest is to get you exploring new and interesting control schemes that games can use.
Here are the rules:
Anywho, you've probably been told before that controls are important. While I think it's good that your controls should be as tight as possible, I also think that creativity is important to games -- yet we strangely don't see a lot of creativity in control schemes for fan games all that much. So, in the spirit of Nintendo always finding new ways for people to play games, I'd like to declare the theme of this next contest as:
QWERKY Controls
Get it? ...Y'know, it's like QWERTY and quirky in one word...? Eh, anywho, the main goal of this contest is to get you exploring new and interesting control schemes that games can use.
Here are the rules:
- Your game can be about any subject. It doesn't have to be restricted to Mario or a Nintendo IP.
- Get creative! While I won't disqualify you over it, having your controls be a standard layout (such as "WASD and the mouse" or "arrow keys, Z, and X") won't score you a lot of creativity points.
- You've got 4 weeks to make whatever comes to mind -- the deadline is May 18th, 2018, 11:59 pm EST.